hi, MucMac.
it won't get fixed unless it's Reported as an Issue on
the repo per
this sticky.
i'll enter the report as i've since confirmed the issue using the following code broadcast to my android device from my WIN10 machine:
Box = CreateObjectBox(20,20,20)
SetObjectPosition(Box,0,-20,30)
FixObjectToCamera(Box,1)
For x = 0 to 8
Angle# = x * 40.0
ThisBox = CreateObjectBox(10,10,10)
SetObjectPosition(ThisBox,SIN(Angle#)*100, 0, COS(Angle#)*100)
Next x
SetCameraRotation(1,0,0,0)
do
RotateCameraLocalY(1,1.0)
Print( ScreenFPS() )
Sync()
loop
meanwhile, what machine(s) are you broadcasting from/to?
is studio and the player current? (it's the same for studio and classic on my end)
and, have you
exported similar code that actually runs on the device or does that also fail like the broadcast?
update: i have exported to .apk and it (curiously) does run fine on android so, for me, it seems to only be an issue on
broadcast (ie, the public player).
can anyone else share their experience on other platforms?