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AppGameKit Classic Chat / Particle Editor Changes font size

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Creative Magic Man
12
Years of Service
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Joined: 14th Nov 2012
Location: Frinton On Sea, Essex, UK
Posted: 9th Mar 2022 11:23
After incorporating a particle effect in my game ( using Particle Editor 0.7 b) , it changes my font size and ( i think ) screen resolution.

I have tried activating the particle commands before and after my screen/text setup area in my game but it still reduces my fonts.

Any ideas on how to overcome this?

Amazing creations start with a Fuzzy Vision
Dave - Creator, Developer and Visionary
Fuzzy Visions
Creative Magic Man
12
Years of Service
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Joined: 14th Nov 2012
Location: Frinton On Sea, Essex, UK
Posted: 9th Mar 2022 12:49
Also . . . it seams to have left a dampening effect ( slower object movement ) on my 3D objects even after deleting and not having any reference to the particle commands within my program.

Older versions of my game seam OK.
Amazing creations start with a Fuzzy Vision
Dave - Creator, Developer and Visionary
Fuzzy Visions
Game_Code_here
4
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Joined: 2nd Jun 2020
Location:
Posted: 9th Mar 2022 17:44
Creative Magic Man

Hi

I have done many tests with the particle editor and its own code and what I have found is it is slow and drops frame rates.

I do not recommend particles in game.

I recommend using sprites, animated sprites.

You get the same effects with no frame drops and game freezes.

I also noticed my fonts smaller when using particles.

I never figured it out but as I said I started just using sprites instead.
Steve Ancell
18
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Joined: 16th Feb 2006
Location: Brighton, East Sussex, UK
Posted: 9th Mar 2022 17:48
What Game_Code_here said, sprites are much faster.
Creative Magic Man
12
Years of Service
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Joined: 14th Nov 2012
Location: Frinton On Sea, Essex, UK
Posted: 9th Mar 2022 22:36 Edited at: 9th Mar 2022 22:37
Thanks guys. I will use sprites or in game techniques for FX.

It's a shame that we can't use the particle editor to quickly create a FX look until it is just right ( which the particle editor does very well ) and then just export the very bare particle instructions into our code. But without all the unnecessary extra code that 'the Game Creators' usually pile into their utilities when pluggin them into our code.
Amazing creations start with a Fuzzy Vision
Dave - Creator, Developer and Visionary
Fuzzy Visions
jd_zoo
6
Years of Service
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Joined: 12th May 2018
Location: Nova Scotia
Posted: 14th Mar 2022 00:39
Although I have never had luck particle editor add-on, I have had no problems with the built-in particle system.

I made a simple app to help get basics for it https://forum.thegamecreators.com/thread/227332

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