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3 Dimensional Chat / Mask or Alpha to 3D model

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Barry Pythagoras
8
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Joined: 14th Mar 2014
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Posted: 29th Mar 2022 15:33
ZBrush can turn an Alpha and draw it in 3D, but the result has 80000 polygons. I want to do that with far less polygons. Basically for clock hands at the moment...

I have included the clock hands.

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ando
2
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Joined: 21st Feb 2020
Location: Australia
Posted: 30th Mar 2022 00:31 Edited at: 30th Mar 2022 00:50
Milkshape3D can do poly reduction but it can't load a model above about 64000 polys.



I know this is not the same as auto generated 3D models but, what about putting your textures on planes?
I made a quick example.
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.

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Barry Pythagoras
8
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Joined: 14th Mar 2014
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Posted: 30th Mar 2022 17:24
Managed to reduce them in Blender. Planes might be OK depends if I can get close up to them.
Ortu
DBPro Master
14
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 9th Apr 2022 03:24
high polycount in zbrush is fine as anything you produce in zbrush should be baked to normal maps then applied with a shader to a low poly mesh
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.

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