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AppGameKit/AppGameKit Studio Showcase / Liberator - 2D Top-Down Tanks

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Virtual Nomad
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18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 25th Apr 2022 17:04 Edited at: 13th May 2022 05:57
LIBERATOR - Bullet Hell Jam 2022 Entry
Theme: Confined

Liberate besieged Villages in this 2D Top-Down Tank Shooter:

Blast. Them. All.

Graphics by Kenney
Music by Sebastian R Avila

HTML and WIN: https://virtual-nomad.itch.io/liberator

Post-Jam additions:
Smoke (which follows enemy tank carcasses if they should get shoved)
player Bullets now Blue (2 requests received for that)

Feedback welcome as i intend to continue tinkering with this.

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Virtual Nomad
Moderator
18
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 1st May 2022 20:58 Edited at: 13th May 2022 06:00
"Spatial" Sound
Smoke now Fire + Smoke
Tank Tracks
Health Bars
No Friendly Fire = Increased Challenge
.byc @ 78.1 KB


Thanks to Blink, DewarInversion, Scraggle for helping me get my head around Collision Bits @ Discord.

*Score save disabled for now.

C&C welcome.

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Steve Ancell
18
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Joined: 16th Feb 2006
Location: Brighton, East Sussex, UK
Posted: 1st May 2022 22:14
Looks good
PSY
Developer
7
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 2nd May 2022 00:16
Awesome retro feeling

Well done


PSY LABS Games
Coders don't die, they just gosub without return
blink0k
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11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 3rd May 2022 21:26
Excellent work. Well done
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 13th May 2022 05:55 Edited at: 13th May 2022 06:05
both post-jam versions now on itch: https://virtual-nomad.itch.io/liberator:

Tank now Upgradable (with a lot of work to do toward balance) - play with it.
Music track added thanks to https://sebaravila.itch.io/.
.byc @ 83.9k

have done some tweaking, otherwise. testing some limits (and finding some unexpected ones as i tend do with box2d games i work on).

still lots to do but still enjoying doing it

bah!: still a dev check in there that interrupts the music; will fix next time around...

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