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3 Dimensional Chat / Importing 3D models into 3D Gamemaker

Author
Message
Lincolns
22
Years of Service
User Offline
Joined: 30th Dec 2003
Location:
Posted: 31st Dec 2003 11:43
Hi
I am trying to import some different 3D models into 3D Gamemaker.
I have downloaded a couple of trees from 3D Cafe and have converted them from .3DS to .X with winconv3ds and placed them into the game, but they appear untextured.
In the 3D Gamemaker Booklet it says that…. �the texture files must be in BMP or DDS format and are typically generated by the 3D package used to convert your model. The textures are internally referenced by the model itself, so do not have to be renamed. They will appear un-textured if you do so.�
It's obviously possible to import 3D models and texture them to appear as they should, but as a beginner I haven't got a clue what all this means!!
Someone suggested that If you export to .x in Milkshape it works…. So I downloaded Milkshape and tried this. I imported the .3ds file.... that was OK....
Then tried to export as DirectX file.... it didn't work... and the program seized.
Am I doing it right??
How do I get the texture files??
Can anyone please tell me how it's done.... I would be really grateful.
Cheers
Geoff

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