So I'm still learning the ins and outs of AppGameKit (I'm coming over from DarkBASIC), and now I'm wondering about changes to the .dds textures on models. Back in the DB days, when you got your hands on a model, let's say from the Game Creator's Store online or one of their DarkMATTER packages, you'd get the model itself, either a .x or a .obj file, and then you'd get the texture for it in a seperate .dds file. If I remember correctly, the texture would load automatically when you loaded the model. You just had to make sure the texture file was in the directory with the model file. So I'm trying to carry some of those DarkMATTER files over to AppGameKit, and the models seem to load, but the textures don't. I cruised the forum for a bit and I found this topic where one user says that the .dds format is no longer supported, and no one seemed to correct him ( https://forum.thegamecreators.com/thread/220367 )
Is this true? Are the old DarkMATTER models obsolete? Are all models on the old Game Creator Store obsolete? (I did think it was strange that the main Game Creator website didn't seem to have a link to it.) What formats are typically used for model textures now?
I'm thinking about getting that 3D Asset package from the website; are they in a different format? If so, I can totally just use those.
I even fed the .dds file into an online converter to make it a .png, and then loaded it in manually with the loadimage and the setobjectimage commands, and it... tried(?) to load... but no real success... ... ... so what's the deal?