Hello all, I was wondering if anyone else has had this issue or knows of a solution/workaround. In short, I am experiencing the same issue as seen in these threads:
When I try to play any sound, the game usually lags/stops for a split second. This happens around 80% of the time, and only on Android; I've never experienced this on Windows or iOS. This issue has happened to me on both the Samsung Galaxy S22 Ultra (released in 2022) and on the Goodle Pixel 4a (released in 2020).
I have tried the following fixes, but none have solved the issue:
-Converting the sound file to stereo instead of mono (sound was already in stereo, tried it in both stereo and mono).
-Making the sound longer than .5 seconds.
-Having the sound be in .ogg instead of .wav; on my current project, the sounds are in .ogg and are still causing the issue, similar to previous projects, where the sounds were in .wav format.
-Turning on/off VSync.
Here is a video I found that shows the issue as well: https://www.youtube.com/watch?v=fpQoNaR9Szo
Is there any known solution to this problem? Thank you!