Screen pos is not the same no matter what in different phones, with virtual resolution.
It is read that when you use virtual resolution then every device will be stretched to fit that screen.
Well I tested this and it is not true.
I tested this on 4 different phones all different sizes, and in each something is off, either text or a sprite or my grid.
Only the phone that the app was built for that it loads and looks right.
Now I will say that most all the levels look ok and are just about right, but you can tell on the bigger devices text moved way down to the bottom of the screen and sprites not stretched at all.
I am using
GetScreenBoundsTop()
GetScreenBoundsLeft()
GetScreenBoundsBottom()
GetScreenBoundsRight()
And all my text and sprites are using a 100 to 100 percentage pos.
So My question is.
What is the best size to build your apps , so it loads just as you want for bigger devices?
I am not talking about computer games, I am only talking about phones or iPads.
Thanks.