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AppGameKit Studio Chat / Create3DPhysicsSliderJoint

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shadey
14
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Joined: 25th Jan 2010
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Posted: 9th Jan 2023 19:53
Can anybody make me a small demo of using this 3D physics command please?
Hail to the king, baby!
Virtual Nomad
Moderator
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 9th Jan 2023 21:11 Edited at: 9th Jan 2023 21:11
See the official 3d physics demos attached to the Resource Directory thread, first post (see my sig).
shadey
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Joined: 25th Jan 2010
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Posted: 9th Jan 2023 23:10 Edited at: 9th Jan 2023 23:15
ah ok thanks,i did manage to sort it and implemet it nicely into the engine,probably will incorporate all motor joints!
https://www.youtube.com/watch?v=NuGJPUNZ9cw
it's been a while since i worked on this game engine,currently it can play first person shooter,or a monkey-ball type game using device rotation,or pool/golf/platformer and finally 3d space shooter...
Hail to the king, baby!
shadey
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Joined: 25th Jan 2010
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Posted: 15th Jan 2023 20:39 Edited at: 15th Jan 2023 20:42
https://www.youtube.com/watch?v=c0b_dTUGhhw

Still on the sliding joint,I noticed it works ok untill i fire some projectiles at the motor,is there any way to avoid 'knocking the door off its hinges' so to speak!
I thought that Set3DPhysicsJointBreakingThreshold would take care of it but it seems irrelevant what i set this value at!
Hail to the king, baby!

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