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AppGameKit Classic Chat / [SOLVED] Publishing for a windows beta

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JWarren
7
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Joined: 17th Oct 2017
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Posted: 12th Feb 2023 01:14
Hi folks,
I have a complete game that runs on my development machine (Windows 10). I have a friend who agreed to beta test it for me, but when I sent him the .exe file, it opens the AppGameKit player app on his computer, not the game. I tried running the game on a Windows 11 PC from the exe file, same issue. The game wants me to broadcast over WIFI to the AppGameKit Player in order to run. That works fine on my win 11 PC because it's on my home network. The other guy isn't on my network, so he can't run the game at all. I am obviously doing something wrong, but I can't figure out what it is. Any suggestions?

I hope that rambling makes sense...

Jim

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Virtual Nomad
Moderator
18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 12th Feb 2023 04:10
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The .exe is simply the (generic) player. You need to provide the media folder as well which contains the bytecode/.byc file and any media for the game.
JWarren
7
Years of Service
User Offline
Joined: 17th Oct 2017
Location:
Posted: 12th Feb 2023 15:45
Thank you so much! That did the trick.

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