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AppGameKit Studio Chat / IOS Export Verify Issue

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JLG
6
Years of Service
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Joined: 20th Apr 2018
Location:
Posted: 1st Mar 2023 17:31
I get this error using transporter, already worked down 12 errors to 1, guess using ARM to compile is not a good idea. Using MacOS with M2 Chip.

Here is the error i get, anybody have an idea if this can be fixed somehow, or if there is some way to add a UIRequiredDeviceCapabilities key to the ios compilation export? Thanks

Quote: "Asset validation failed (90502)
Invalid Bundle. Your binary, 'com.consentis.consentischart', has a 64-bit architecture slice, so you must include the "arm64" value for the UIRequiredDeviceCapabilities key in your Xcode project. Learn more (https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html#/apple_ref/doc/uid/TP40009252-SW3). (ID: 5242f43c-ae5b-4de5-b50d-aec4e81eea79)"
Qube_
9
Years of Service
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Joined: 21st Oct 2014
Location: Omnipresent
Posted: 6th Mar 2023 17:39
Have you tried adding "<UIRequiredDeviceCapabilities>" armv7 arm64" into the info.plist? Probably don't need arm7 as that's 32bit and Apple kicked that out a while back.
JLG
6
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Joined: 20th Apr 2018
Location:
Posted: 12th Mar 2023 12:49
Thanks for your answer Qube_, a silly question, where can I find or modify info.plist, I don't have it in my project folder from AppGameKit, is there a way to locate this file, or where should I create it? Thanks.
Furord
9
Years of Service
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Joined: 8th Aug 2014
Location:
Posted: 27th Apr 2023 11:44
I have the same problem "asset validation failed (90502)".
Does anyone know how to fix it?
I have noticed that the error may be due to the version of Xcode, I use 14.3
JLG
6
Years of Service
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Joined: 20th Apr 2018
Location:
Posted: 26th May 2023 16:49
Anybody can guide us on how to add UIRequiredDeviceCapabilities with ARM64 to our project compilation? I still wasn't able to solve this issue, thanks.
Virtual Nomad
Moderator
18
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 26th May 2023 17:58
@JLG,

a dev offerered recent response @ the repo (#1086) that it would be addressed "before the end of the month".
Orvillian
TGC Developer
8
Years of Service
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Joined: 8th Feb 2016
Location:
Posted: 31st May 2023 09:24
Quick update - the latest build is being prepared and tested. Will be made available as soon as possible.
Abiz
11
Years of Service
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Joined: 14th Nov 2012
Location: Amsterdam
Posted: 13th Jun 2023 14:02
When will the new version be available?

This issue was raised on Mar 19th. We were promised a new version by end of May.


CommanderJersey
5
Years of Service
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Joined: 3rd May 2018
Location:
Posted: 14th Jun 2023 04:31
+1, also having this same issue, I tried to export on older versions of AGKS to get around this issue, but the XCode SDK versions on those versions aren't accepted by the App Transporter anymore.

Is there an estimated release date for when the fixed build will be released?
Zaxxan
AGK Developer
3
Years of Service
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Joined: 17th Nov 2020
Location: England
Posted: 14th Jun 2023 20:45 Edited at: 6th Jul 2023 12:52
A lot of people have published their apps on either the Apple App store or Google Play App store and are reliant on TGC to release timely updates to address issues, instead TGC are putting the majority of their resources into GG and GGM which have only ever produced a handful of commercial products. I think TGC need to look at their priorities and actually support their customers (AGK developers) that are reliant on regular updates to ensure that their end users that buy their apps on the app stores get quick fixes.

To wait nearly 6 months for potentially a crucial fix is very disappointing.
agkcoder
19
Years of Service
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Joined: 12th Dec 2004
Location:
Posted: 6th Jul 2023 06:48
Any information about an estimated release date of the next version? Anything?
Zaxxan
AGK Developer
3
Years of Service
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Joined: 17th Nov 2020
Location: England
Posted: 6th Jul 2023 12:54 Edited at: 6th Jul 2023 18:16
They won't commit to any release date as they don't want to disappoint. AppGameKit is none profit making so is at the back of the queue where updates are concerned so we have to be grateful if and when they are released unfortunately.

We just have to be patient with the updates, I believe TGC have committed to continuing support for AppGameKit with a maximum of 4 updates a year.
Furord
9
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Joined: 8th Aug 2014
Location:
Posted: 22nd Jul 2023 11:45
I got Transporter to upload the ".ipa" with no errors. Waiting for review to update the app on the iPhone store.
Itchy
7
Years of Service
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Joined: 4th Jun 2016
Location:
Posted: 2nd Aug 2023 02:24 Edited at: 2nd Aug 2023 02:33
Anyone know if Studio be altered to export via 'Geany' the same as Classic? I'm sure there is some permission blocking Studio access to the keychain but wasted weeks in the past without success

Changing details in the IPA export dialog for either Classic or Studio seems to replicate on the other so is it the same?

I know my signing certs are correct as can export from Classic and updated active apps in the past without issue. Can export from the current version of Classic but of course fails on the Transporter

Just to clarify - running xcode 14.3.1 under Ventrua 13.4 (not that any previous versions of xcode or OS made any difference)
Zaxxan
AGK Developer
3
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 2nd Aug 2023 19:18
I doubt Studio will be altered to export via Geany even if it were possible.

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