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AppGameKit Studio Chat / IOS Export Verify Issue

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JLG
4
Years of Service
User Offline
Joined: 20th Apr 2018
Location:
Posted: 1st Mar 2023 17:31
I get this error using transporter, already worked down 12 errors to 1, guess using ARM to compile is not a good idea. Using MacOS with M2 Chip.

Here is the error i get, anybody have an idea if this can be fixed somehow, or if there is some way to add a UIRequiredDeviceCapabilities key to the ios compilation export? Thanks

Quote: "Asset validation failed (90502)
Invalid Bundle. Your binary, 'com.consentis.consentischart', has a 64-bit architecture slice, so you must include the "arm64" value for the UIRequiredDeviceCapabilities key in your Xcode project. Learn more (https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html#/apple_ref/doc/uid/TP40009252-SW3). (ID: 5242f43c-ae5b-4de5-b50d-aec4e81eea79)"
Qube_
8
Years of Service
User Offline
Joined: 21st Oct 2014
Location: Omnipresent
Posted: 6th Mar 2023 17:39
Have you tried adding "<UIRequiredDeviceCapabilities>" armv7 arm64" into the info.plist? Probably don't need arm7 as that's 32bit and Apple kicked that out a while back.
JLG
4
Years of Service
User Offline
Joined: 20th Apr 2018
Location:
Posted: 12th Mar 2023 12:49
Thanks for your answer Qube_, a silly question, where can I find or modify info.plist, I don't have it in my project folder from AppGameKit, is there a way to locate this file, or where should I create it? Thanks.

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