Has anyone released or updated an Android game that uses GameCenterSetup() and GameCenterLogin() within say the last 6 months?
These two commands will log in fine when testing my game via the AppGameKit Player, but as soon as I install the app via the Google internal testing track it seems to get stuck on GameCenterLogin(). It doesn't freeze the game, it's not that kind of stuck, but the following code will just forever show logging in
if (GetGameCenterLoggedIn() <> 1)
In the AppGameKit Android export window I have the 12 digit application ID that's shown on Play Console for the game, so as far as I can tell I'm doing everything I need to do.
I do find the tooltip message a bit confusing in the AppGameKit Android Export window though because it says: "The 12 to 19 digit application ID assigned by Google Game Services to your app" is there another application ID for the same game on Play Console that I'm not seeing? One that specifically for Google Game Services, and not the main game application ID?