If you've used OryUI and found it useful, you might like Zest Framework if you make games with AGK.
With OryUI you could create a sprite and update a lot of setting with a single line of code by calling a function and overloading the parameter with a single long string that's semicolon delimited. I wanted to be able to do the same when I was creating Tile Odyssey as I'm not keen on writing 10 lines of code to set up a single sprite how I want it, but I didn't want to include the whole of the OryUI framework when I weren't going to use all of it so I created a new smaller version that manages image buttons, sprites, text, and touches.
Unlike OryUI which was never really finished, I'm classing Zest Framework as pretty much finished.
The name Zest was suggested by ChatGPT when I was looking for a really short name. At the time it gave a somewhat cool reason why it chose Zest which is why I went with it, but I can't remember what it is, and if you have too many chats with ChatGPT the old ones eventually disappear forever.
You can find Zest Framework on GitHub. There's a small wiki section which shows a couple of examples on how to use each widget. If you've used OryUI it's pretty much the same, just different function names
https://github.com/KevinCrossDCL/Zest-Framework/