This only happens in Open gl as I tested it on both in app game kit classic and in studio then I thought I wonder if I put studio on Basic and yes it happens then also. But non in Vulcan.
But my problem is when I put a animated 3d object some meshes meshes flicker together.
It could be a polygon weight problem but do not know as I joined the mesh as one and exported it and tried it but that did not fix the issue,
But this is what gets me, it only happens in Open Gl.
Any one have a answer?
Ok so i deleted a part of the model and it fixed the issue so it is how the models are weighted to there bones. And it is a sad thing because Vulcan does not have problems with it.