title changed.
meanwhile, it might help to pad the sfx with silence to get them over the 0.5 PlayMusic(ogg?) threshhold you mentioned?
i can't see it being a real fix but it may help. IIRC, this was the latest approach to fixing where the silence was added internally? maybe get it over the 1.0 mark?
i also can't say i've seen too much of an attempt from our end to work around it or at least a more creative approach.
ie, have you ever noticed that while a given build is running, you cannot modify/delete music that is being played? does this mean the file itself is accessed
after it's loaded for some reason?
so, what if they media was never on disk, as is, but instead created @ runtime?
i'm thinking media banks or loading memblocks, etc. it MAY make a difference and might be worth testing along with any other ideas.
and,
this thread might inspire (this thread reminded me of it).
/2ยข