AppGameKit Studio gives an error when compiling a clean project (copy of template.mac) on XCode (Tier2). XCode 15.0.1.
ld: Undefined symbols:
_glfwCreateWindow, referenced from:
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwDestroyWindow, referenced from:
_main in Core.o
_glfwGetFramebufferSize, referenced from:
AGK::OpenGL2Renderer::SetupWindow(void, void, unsigned int, unsigned int) in libAGKMac.a[x86_64][350](OpenGL2.o)
AGK::OpenGL2Renderer::WindowResized(void, void, unsigned int, unsigned int) in libAGKMac.a[x86_64][350](OpenGL2.o)
_glfwGetMonitorPos, referenced from:
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwGetMonitors, referenced from:
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwGetVideoMode, referenced from:
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwGetWindowPos, referenced from:
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwGetWindowSize, referenced from:
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwInit, referenced from:
_main in Core.o
_glfwMakeContextCurrent, referenced from:
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwPollEvents, referenced from:
_main in Core.o
_glfwSetCharCallback, referenced from:
_main in Core.o
_glfwSetCursorPosCallback, referenced from:
_main in Core.o
_glfwSetKeyCallback, referenced from:
_main in Core.o
_glfwSetMouseButtonCallback, referenced from:
_main in Core.o
_glfwSetScrollCallback, referenced from:
_main in Core.o
_glfwSetWindowCloseCallback, referenced from:
_main in Core.o
_glfwSetWindowMonitor, referenced from:
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwSetWindowPos, referenced from:
AGK::agk::SetWindowPosition(int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwSetWindowShouldClose, referenced from:
close_callback(GLFWwindow*) in Core.o
_glfwSetWindowSize, referenced from:
AGK::agk::SetWindowSize(int, int, int, int) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwSetWindowSizeCallback, referenced from:
_main in Core.o
_glfwSetWindowTitle, referenced from:
AGK::agk::SetWindowTitle(char const*) in libAGKMac.a[x86_64][42](MacCore.o)
_glfwSwapBuffers, referenced from:
AGK::OpenGL2Renderer::Swap() in libAGKMac.a[x86_64][350](OpenGL2.o)
_glfwSwapInterval, referenced from:
AGK::OpenGL2Renderer::SetVSync(int) in libAGKMac.a[x86_64][350](OpenGL2.o)
_glfwTerminate, referenced from:
_main in Core.o
_glfwWindowHint, referenced from:
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
AGK::agk::PlatformInitGraphics(void*, AGK::AGKRendererMode, unsigned int) in libAGKMac.a[x86_64][42](MacCore.o)
...
_glfwWindowShouldClose, referenced from:
_main in Core.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I've been struggling with this for several hours, nothing works.
The same empty project but in AppGameKit Classic - it compiles without problems.
Please, help!