i've given the demo a twice (now thrice) over and offered a little feedback on the
AGK Server but since i don't know how often you frequent it, i'll mention a request for additional keyboard options where Upkey for jump is awkward to me (space or something on the LH side of the keyboard ideal) - edit: i just found that AWD works and Controller is in there tho i'd prefer d-pad vs stick. it's hard to make
everyone happy there, right?
).
otherwise, a small tweak would be to stop the run animation immediately/go directly to idle when i stop running. then, there's a question of fall distance vs landing on a moving platform. at higher heights, i pass thru (sometimes?) and unsure if that's intentional (it wasn't expected)?
i can also see potential for
scoring in the game based on time and/or health remaining (or even by adding some collectables?) and would love to see (continued) usage of phaelax'
purpletoken.com high score service (perhaps as an alt playing mode? dunno how much more work you're up for on this title but there's a lot of potential for "more", in general).
meanwhile, i dig the variety included; different baddies and traps are always nice, as are different ways to navigate or beat a given level. the health recovery feature was a nice find, and cogalot plays solid overall while there's a slight learning curve thus far where, for example, the
order that moving platforms are activated can matter quite a bit (i think it was level 4 that took awhile to sort out). while i would appreciate a Restart Level option, i'm not afraid of a challenge, so... feel free to ignore
finally, the boss level
rocks (pun intended
) and was a welcome surprise so early in the game.
btw, weighing in at < 25MB (where you could probably trim it down by removing some music?), the demo would be make a nice HTML offering for some quick fun.
the more i play, the more i find the work you've put into this so again, congrats and thanks for sharing!
ps: again, i dunno how often you frequent the discord server but i've DM'd you there.