I cant seem to work it out.
I created a plain, but the texture doesn't 'wrap' around, it just reapplies to both sides.
Take this example (<25 lines):
set display mode 800,600,32
make object plain 1,730,970
load image "01s.jpg",1
texture object 1,1
position camera 1000,100,1000
point camera 0,0,0
while escapekey()=0
inc t
if t=5
turn object left 1,1
pitch object up 1,1
t=0
endif
endwhile
Use with this texture:

With the red supposedly being the back of the card.
What am I missing? It gets overly complex when i try to move and animate two objects together, it shouldn't be needed! Isn't that what 'wrapping' or 'skinning' is? (in an overly simple form..)
Help!!
God of unfinished programming projects
