Quote: "No one in the film industry uses global illumination. That would take about two weeks per second on a small scene"
wow, i keep forgetting we have industry vetrans like Chris in here.
So mate mind explaining to me what Radiosity is without searching on the web?
Quote: "Problem is, that's for Itanium CPUs only."
x86-32, PPC 32/64, Alpha 32/64 out of the box...
yeah so your right now x86-64; man you would need like oh i dunno a Service Pack with a processor upgrade or something to include support for this processor.
On a 3year old Operating System, and from Microsoft who are infamous for never releasing updates for thier software.
Man you really caught me out there <_<
Quote: "I have bought 3 systems myself, plus helped my friends and family get systems that are better than the one in your sig. No hack, no virus, any of them, ever. It's called a firewall and not downloadig crap off Kazaa. For someone that'll put $50,000 into a pile of crap, you're a real pussy"
LOL ... i've had the system in my sig (or most of the current internals) for about 4years now, and i've had countless virus and hacks done on just that pathetic machine.
There is NO firewall in the world that makes you 100% safe, and there is NO anti-virus software that could also claim 100% virus killing abilities.
Currently at home i run Norton Anti-Virus 2004 Corporation, Norton Firewall Security 2004 Professional, Sygate Professional Firewall & Dr. Solomons Anti-Virus.
All of which makes my home system relatively secure, but even still the ONLY way to make 100% sure it can't contract virus or be hacked is to make sure it isn't connected to the internet ever; or have unsecure non-encrypted transfers made.
If you've never had a virus or problem there are one of two explainations, either you are the luckiest PC owner in the world... or you have one and you don't even know it.
you'd be surprised at how many people systems are infected and don't even realise it!
you just start to thing Windows has some minor bugs in it, like slow-downs, or extra flicking of screens, or A: searchs when unneeded.
All of which can be dangerous to software and footage you create, especially non-standard settings which Media Player or such is capable of filling in the blanks for.
Quote: " Why would you render at 30fps????
You want to do the whole thing in slight slow-motion?
What software are you using? Renderman?
Where did you get the ultra high poly models from?
Why the hell would you have such a expensive PC"
- 30fps = NTSC/American Standard 60hz
- i've listed all the software i use before in another topic, so don't waste my time
- where do i get my models? ... oh i dunno, perhaps those few of us who do this as a living actually, i dunno MAKE THEM!
- why have such an expensive PC?
Here's why,
a typical scene to render... oki lets take what i'm working on at the moment.
I have a carpeted floor, short interwoven rug style. in the background is the room wall and door, the door is slightly open leading out onto a landing. and there is a desk slightly to the side against the wall.
in the middle is a small wooden box with engraving on it and gold poured in an set... the wood is polished and wax shined, slightly reflective.
popping out of the box is a small tiger gecko, the skin of it is slightly scaley and bumpy with a shine yet diffused and soft colour dispersion. It's toes are slightly transparent and its eyes are overly reflective.
there are two light sources, one from the left which is daylight through a window (and slightly closed curtains) and from above and slightly to the right is a 9600kelvin lightbulb.
the landing also has it's own lightsource which is a window from the right as well. As it's in the shadow of where the sun is from to cast some actual light there needs to be a white wall just outside of the window say around 10ft away; this would reflect the light nicely and give a slightly darkened glow to the room.
to make sure this appears real, i'd want to take this on a 30mm camera render setting; and set the depth focus to around 6" from the lense which should blur everything in the background (but it still needs to be rendered, materialed and lit properly else it'll spoil the illusion)
so what happens is you render in layers to break up work...
as the gecko itself and box will be using HDRI for rendering the light and reflections for a room which isn't there, they need to be done seperate; infact on a started system you'd want to render each of them on thier own and composite later.
now a rough estimate of how long this would take on even a simple P4-2.0ghz | 256mb PC1800 | GeForceFX 5200Go!
1024x768x32bpp | DoF | Advanced Lighting | Radiosity | -2 +2 Alaising
would be around 3hr's for the background room, another hr for the depth cue for the room, another 4hrs for the gecko and maybe 2hrs for the box. (if the carpet is done using spline array particles then could even be upto 5hrs)
on that expensive machine, i could render the entire scene layers at the same time in under 25minutes ... could even use Shakes builtin Max Composition to build the image as each component is rendered.
i know this as i've done similar scenes before, so the overall difference is around 8.30hrs rendering time.
rather than waiting half the day for something, i can go off and make and play something for a little while or code something and et voila it's done.
futher more the fact i model on one machine and specifically use another just for rendering allows me to actually keep modelling and prototyping as the scene is rendering. which is far more productive.
i mean jesus, don't any of you ever care about getting work done on time? Hell i do this even for DarkBASIC Pro and Visual C++; because compiles can take upto an hr on standard machines, on my little beastie that take seconds and i can keep working even when it is doing it's job.
Detonating a nuclear device within the city limits results in a $500 fine!
900mhz|256mb|FX5200Ti 52.16|Dx9|WXP-Pro