Me too.
I got a Macbook Pro on hire from Raylo.com ( highly recommended ) for a month to upload my game ( Appkedo ) to the App Store. This is the ONLY reason I have a Mac as I develop on a PC.
For the last two weeks or so I have been trying to upload my game to the App Store. But ( you guessed it ! ) with little success with getting all the Certificates spot on etc.
And then, I got from 14 errors ( with uploading it via Transporter ) right down to just two. As shown below. Arggghhhh soooo close. Just one and a half weeks to go before I return my Macbook.
Come on you guys at TGC. Do you need to update our AppGameKit SDK to 17 to solve this problem?
If I can't upload my game to the App store then it is not that much of a problem as my main ( and personally favourite ) system will be the PC. It just means all you Apple users will not get a ios version.
Oh, and also . . .
The second issues why my upload was rejected was for the arm64 value. Any thoughts anyone. Will probably have to go onto a separate thread for this one.
Amazing creations start with a Fuzzy Vision
Dave - Creator, Developer and Visionary
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