Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / End of support

Author
Message
EdzUp
22
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 24th Apr 2024 16:45
Unfortunately according to the AGK:Classic steam page its being retired, tell me this isnt so as the IDE is so much better than Studio?
-EdzUp
Patreon: https://www.patreon.com/EdzUp
Zaxxan
Developer
4
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 24th Apr 2024 21:54 Edited at: 24th Apr 2024 21:57
They have been talking about retiring it for the last 12 months or so because its difficult to support due to the IDE being based on a very old version of Geany. I also preferred the Classic version but decided about 6 months ago to stop using it as the last update was very broken and has never been fixed.

It's still sad to read though.

You could still use Classic to write your games and then use Studio to export them.
EdzUp
22
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 25th Apr 2024 18:33
I just wish that tgc would allow customising the studio ide so we can turn off the faff and have a proper function/variable list on the side of the screen
-EdzUp
Patreon: https://www.patreon.com/EdzUp
Zaxxan
Developer
4
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 25th Apr 2024 19:07 Edited at: 25th Apr 2024 19:57
The source code is available so you can customise the IDE if you want to, and I'm already trying to make it more like Classic
SomeBasics
User Offline
Joined: 25th Apr 2024
Location: Germany
Posted: 25th Apr 2024 19:17
Is there a big difference between the Classic and Studio Compiler? Or is it only the ide? Have Studio since yesterday.
EdzUp
22
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 26th Apr 2024 05:18
Code wise they are interchangeable, studio is more strict on some variable stuff which is nice, it's just the god awful IDE which is bad. Even Unity worked this out editing in their system opens a separate ide to code in.
-EdzUp
Patreon: https://www.patreon.com/EdzUp
Zaxxan
Developer
4
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 26th Apr 2024 09:22 Edited at: 26th Apr 2024 09:22
You can use the Visual Studio Code extension if you really dislike the Studio Editor.

What is it you dislike about the Studio editor so much?
EdzUp
22
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 26th Apr 2024 14:43
It's to cramped for me I prefer the open coding area rather than the image selection etc, also functions and variables are drop-down lists
-EdzUp
Patreon: https://www.patreon.com/EdzUp
Zaxxan
Developer
4
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 26th Apr 2024 15:11
I just close all of the media windows and just keep the editor, file and message windows open.
agkcoder
19
Years of Service
User Offline
Joined: 12th Dec 2004
Location: AGK Forums
Posted: 26th Apr 2024 15:48
As Zaxxan said you can easily turn off all the windows you don't need and move around/dock the rest and make it look similar to AppGameKit Classic's IDE. Once I did that after I purchased Studio I never went back to classic. I also prefer the builtin help, just don't forget that the cursor has to be active in the code editor window for the F1 (Help) to work.
Zaxxan
Developer
4
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 26th Apr 2024 16:34
I'm not much for the built in app personally and would prefer the Classic approach. At the moment I'm trying to add an option to the source code to change the functionality of the F1 key so that it works like the Clasdic version
agkcoder
19
Years of Service
User Offline
Joined: 12th Dec 2004
Location: AGK Forums
Posted: 26th Apr 2024 17:06
If you do that and you want it to be included in a future version I suggest not to exclude the internal help, but to make it optional so the user can choose between the IDE Window or the external browser. That could be a nice addition.
Zaxxan
Developer
4
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 26th Apr 2024 20:49
Yes it would be an option in preferences, either internal or online. That's if I can program it!
SomeBasics
User Offline
Joined: 25th Apr 2024
Location: Germany
Posted: 27th Apr 2024 17:59
I miss the line TrimRight option in Studio, when saving the file and convert tab to X spaces. This would be quality of life.
Zaxxan
Developer
4
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 29th Apr 2024 17:40 Edited at: 29th Apr 2024 17:41
I've now added an option to either use the Classic help system or the built in help (Enable F1 Browser Help)

Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 30th Apr 2024 05:01

Login to post a reply

Server time is: 2024-11-21 09:30:39
Your offset time is: 2024-11-21 09:30:39