Have updated my website (
http://www.dbhut.com) if anyone wants to download the game. It's only 3MB. It's my first ever game so don't expect too much!
I am predicting I'll be in bottom 5% of compo results but at least I actually entered something.
The 'engine' behind the game is all my own handywork and is basically a large map which is 300*300 tiles with the textures, normals and heights stored in an array. The game takes place on a matrix 79*79 tiles and as you move from tile to tile, the matrix is shifted and the edges updated from the matrix.
Objects are just placed in 3d space and are hidden when out of sight to speed up fps.
The engine handles full sliding collision on hundreds of objects which can be at any angle or they can be moving or rotating and they will push player about. This is while simultaneously handling full sliding on the matrix to stop you going up steep cliffs. If you fall off a big cliff you will auto go down path of least resistance.
The aliens are beamed in from ufos which pick a grassy area to land.
You can shoot up to 10 bullets at once with bullets not going through objects or matrix hills.
Once I tidy up the source code in next few days I'll post it so anyone who wants to can take a gander. The game also has the matrix level editor built in so you swap between game mode and edit mode at any time!
Boo!