"I realise you're both very busy people"
Hehe, right
"I'm not sure how the car is positioned at the start of the level, but it was sometimes quite a way off. I think the easiest option would have been for the editor to allow for different "classes" of entities - start points, race line, waypoints, powerups etc. Then you could always position them accurately and absolutely."
Believe it or not, that's actually how I did it, but for some reason, that bug persisted. I'm pretty sure It had to do with the fact that I was also using the free version of NG's collision .dll
I had been having similar problems repositioning the cart after falling in the pit in the Roswell levels, and it took some 'creative' programming to fix
"Also, sometimes it seemed as though things were not reset during races - storing as much as possible in types means fewer arrays are needed, which means that you zero fewer arrays > less chance of forgetting."
Yes, I was afraid I had missed some things with my cleaning function...
"Overall, I found that the game worked pretty well and didn't experience any major issues (apart from at the end of the race). It was great fun and I'd put this in the top 3 games played thus far."
Thanks
As for having the source released, Froggermon had mentioned it as well. I don't really have a problem with giving it out, except it's probably some of the messiest, garbled, unorganized, uncommented code known to man, and I don't want any newbies reading it and getting any bad habits started....
Yo quiero ser anarquia