I've played v0.98 about 5 or 6 times. I even managed to complete the game thanks to finally succumbing to weakness and using the "enter" respawn option after you die. Before I get to a small bug report and my overall views and opinions I am left with two nagging questions:
1. what on earth is a Deldayan rank of Aa'nsai?
2. who precisely is Sarah?
That brings me to my bug report. It’s a very trivial one. On level 12 I respawned once in mid air actually slightly above the top of the vortex. Then I died because my energy ran out. I respawned myself again and this time everything was fine as I was standing on the ground.
Overall I like this game a lot. I recommend everyone to play it. Its off-beat, imaginative and most entertaining. The remarks that are displayed (in an interesting font) on the completion of each level are intriguing. The music is good and suits the game perfectly. Towards the latter levels skill really becomes important because of the speed the pulsating white things (souls?) travel at and the increasing frequency of the asteroids. The menu and presentation are very polished. There are nice little touches like the little green alien guy in the left hand corner moving when you get a soul. The controls are very responsive.
I only have a couple of gripes. First, the asteroids seem to be unerringly accurate throughout the game. It may in fact be better if they begin relatively inaccurate and become increasingly accurate as the game progresses.
Secondly, the red alien chap. He seems to stick to you like glue throughout the game. I appreciate that during the later levels you almost have to ignore him and focus on the souls as otherwise you will lose more points than you are gaining. However, before I discovered that he scared the *** out of me and I spent a lot of my time misguidedly trying to get rid of him. In the earlier levels I'd like to suggest he ought to move a bit slower so that you can actually stay further away from him. Otherwise no change to him please - I've had a couple of moments where, rather weirdly, I've found myself standing on his head! Most entertaining.
Thirdly, I wish there was a noise that indicated when your Psi gun had recharged. Something like a "zzzUUURRRP!" noise as the bar on the left increased would be good.
Philip
What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home