Hope you like it. Special thanks to TheDarthster for helping me throughout the process of creating this (and explaining what memblock mesh format make memblock from mesh uses).
This library will give you direct access to your objects vertex data.
It does this by making a mesh, then memblock from the mesh, then editing
the mesh data in the Memblock.
The Library Contains the Following Functions
PositionVertex(Object Number,Vertex Number,X Position,Y Position,Z Position)
-Positions Vertex at Specified Coordinate
SetVertexNormals(Object Number,Vertex Number,X Normal,Y Normal,Z Normal)
-Sets the Vertices Current Normals
SetVertexUV(Object Number,Vertex Number,U Coordinate,Y Coordinate)
-Sets the Vertices Current UV Texture Coordinates
VertexPositionX(Object Number,Vertex Number)
-Returns the Vertices X Position
VertexPositionY(Object Number,Vertex Number)
-Returns the Vertices Y Position
VertexPositionZ(Object Number,Vertex Number)
-Returns the Vertices Z Position
VertexNormalX(Object Number,Vertex Number)
-Returns the Vertices X Normal
VertexNormalY(Object Number,Vertex Number)
-Returns the Vertices Y Normal
VertexNormalZ(Object Number,Vertex Number)
-Returns the Vertices Z Normal
VertexU(Object Number,Vertex Number)
-Returns the Vertices Current U Texture Coordinate
VertexV(Object Number,Vertex Number)
-Returns the Vertices Current V Texture Coordinate
Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB