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Work in Progress / Velocity X-Treme

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Tommy S
21
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Joined: 9th Sep 2003
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Posted: 26th Jan 2004 02:43
will someone please faithfully remake streetrod. It won't run on my computer anymore cos my monitor don't support anything less than svga
Emperor Baal
20
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 26th Jan 2004 18:05
Ive replaced the ugly sky texture, with my new improved one. Take a look

http://www.posergallery.com/wip/20040126-111214.jpg

Go Velocity X-Treme!


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 27th Jan 2004 19:47
Math Collision is done:


It checks for collision with all trees and trashcans, and it only costs 4 fps


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Represent
20
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Joined: 24th Dec 2003
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Posted: 27th Jan 2004 21:41
Looks really good. I cannot wait `till it is finished.

Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 28th Jan 2004 00:02


who wants some?!?!


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 28th Jan 2004 00:17
That looks like my kind of driving! Smashing bins out the way should be a game in itself! Now how about ragdoll people! Nooo Scarecrows! Yeah!

Pincho.

Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 28th Jan 2004 02:44
200 trashcans = NO SLOWDOWN HERE!





Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 28th Jan 2004 04:49
game looks like it's progessing nicely!!

looking forward to a demo of some kind

Go Go Gadget DBPRO!
Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 28th Jan 2004 22:48
Okay, 500 trashcans (not a single one is hidden) in HIGHEST and LOWEST quality settings:





Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 28th Jan 2004 22:51
maybe you should hide the ones that are abit too far away? also i think your becoming a bit too obsessed with trashcans after all, they are just gonna be at the sides of the streets/tracks in your game, unless you've changed the plan and all you want is a game where you drive a car into lots of trashcans?


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 28th Jan 2004 22:59
Its a challenge, yes. Sprint, you drive to one spot in 5 minutes, but you'll need to drive into more trashcans than the AI does

I've made a distance check, but I've disabled them in the screenies above. When its activated, my fps stays on 60

I'll start working on the city and good-looking textures, take a look:



Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Represent
20
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Joined: 24th Dec 2003
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Posted: 28th Jan 2004 23:11
Looking good Emperor Baal

Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 29th Jan 2004 16:51 Edited at: 29th Jan 2004 16:53
man thats looking good!!! how did you make such kind of collision that the trashcans fly away if you hit them? I would love to play this game , i can make some cars for your game if you want
keep going

p.s.
ja erg leuk idee van die krant, lijkt een beetje op dtm race driver.

if I = 1 then I = 1 else I = 0
Arkheii
21
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 30th Jan 2004 16:20 Edited at: 30th Jan 2004 16:23
I am still puzzled as to how you made math collisions for a 3ds/x level. Does it involve memblocks by any chance? Or did you manually make an array for it...

Oh, and I really think you should implement LODs for the trashcans, like if they're too far away, hide the model and switch to a textured plain. Same with the trees.

Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 30th Jan 2004 17:07
No, I've just made the level in anim8or, saved it as a 3ds. Loaded it as object nr 1000.

Then Ive placed the fences and trashcans, range object nr 2000-4500. My collision function will check if an object is closer than 150 units and then it will calculate collision.


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 1st Feb 2004 13:21
Here's the function that controls collision with trashcans:




Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 2nd Feb 2004 00:26 Edited at: 2nd Feb 2004 00:26
The GrandDaddy of Racing challenges you, with his V12 wheelchair (with 500W speakers):



Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 4th Feb 2004 01:03
Here's a screenie of a new street, with better skysphere and some manholes

http://www.posergallery.com/wip/20040203-1895.jpg

Btw, Ive got 60mb of textures right now, let the city building begin


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Wik
21
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Joined: 21st May 2003
Location: CT, United States
Posted: 4th Feb 2004 02:09
G's, what resolution is that?


Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 4th Feb 2004 09:30
1280x1024


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 4th Feb 2004 18:49
where did you find the road texture?

if I = 1 then I = 1 else I = 0
Emperor Baal
20
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Location: The Netherlands - Oudenbosch
Posted: 4th Feb 2004 19:31
find???


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Wik
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Location: CT, United States
Posted: 5th Feb 2004 00:40
OK Then, you just need to change the font


Turoid
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Posted: 5th Feb 2004 15:44 Edited at: 5th Feb 2004 15:44
where did you find it on the web?

if I = 1 then I = 1 else I = 0
Emperor Baal
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Posted: 5th Feb 2004 17:51
I made it you dumdums

Black/grey paintbrush, motion blur, white lines, a little blur

If you look closely, you'll see that the texture isnt seamless (too hard for me)


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 6th Feb 2004 01:42
In that last screenshot, the moon doesn't have enough polygons. Looks good, but a resolution that high could make my computer go a bit slow... did you make a resolution change setting yet?

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 6th Feb 2004 09:17
That was the first thing I worked on, it checks for avaible resolutions between:

640x480x16 -> 1280x1024x32


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
FoxBlitzz
21
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Posted: 8th Feb 2004 08:31
No, I want to pick the resolution myself. I don't want to run a game on a resolution that goes super slow. Ah well, in a month I'm getting a new video card anyway.

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
Soon to get ATI Radeon 9800 XT AGP
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 8th Feb 2004 11:02
@Summoned Doom
Man, I just said, it checks for avaible resolutions, you can pick the resolution you want from that list.... argh idiot


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
mYsT1C
21
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Joined: 12th Sep 2003
Location: germany
Posted: 8th Feb 2004 12:37
very nice screens !
i´m looking forward a demo.
but i think some textures are not very great.
i think it would be better if you choose a skybox for your sky.
and i dont like the gras texture.
good work!

www.project-nightingale.de.vu
Dennuz666 v2
20
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Joined: 21st Jan 2004
Location: Netherlands
Posted: 8th Feb 2004 19:39
Superveeeeet!!!! Ziet er echt goed uit. I really like the screenshots, can't wait to have a go at the bins

F*ck it all, no regrets!!!
Arkheii
21
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Location: QC, Philippines
Posted: 9th Feb 2004 14:52
Hmmm, the moon looks disappointing. It's... so... huge... and all polygonal...

Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 10th Feb 2004 19:19
Im using a skysphere, and the moon is a textured plain. I've made it smaller and ive improved the texture. There's still one problem though. All games are halted until I receive a new videocard.


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
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Posted: 13th Feb 2004 21:12
Look at this beauty. What do you think of the textures. Im still working on a better grass texture, but Adobe Photoshop is difficult to use




Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Represent
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Posted: 13th Feb 2004 23:41
Looking good. I think Adobe Photoshop is the easiest.


Turoid
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Location: The Netherlands
Posted: 5th Mar 2004 19:54
how is your progress emperror?

if I = 1 then I = 1 else I = 0
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 5th Mar 2004 20:08
great, but its halted. Because I still need a modeller to work for me. So im working on a map-editor now.

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Turoid
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Posted: 6th Mar 2004 15:39
ok

if I = 1 then I = 1 else I = 0

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