anyone what's the bet that if someone else posted this there wouldn't be comments like there is being?
if you people who are being skeptical about this actually did some research you would realise many things, about the crap that is comming out from you people right now.
the best comment was the high poly one, these models have 1/3 the polygons that the HL2 models have... and they look ALOT higher quality
no weapon is over 2,000 polygons
a run down of the features outlined::
- Fully Interactable Scenary
- Proportional Shots (meaning the better your aim the more damage)
- Realistic Damage (meaning no getting hit with a rocket and you screen shakes a little)
- every individual and monster on base is UNIQUE, not just from each other but are regenderated each time you play. Making you feel like your playing the game, not pressing replay.
- Deliberate Tension Building Gamepace (which another NiN electrical tension building sound track)
- Improved Ai from previous id games, with semi-personalities
- Player Health Conditions, if you get shot and it peirces the skin you need to goto the med bay to have the shot removed; else you could end up getting slowed down, loosing strength or even dieing from it.
- Fully Destroyable Terrain, unlike other games scripted breakage areas like Red Faction2 and GeoMod... Doom3 can truely claim GeoModding as it is capable of being burnt, blown, shot, eaten and structually given to create damaged areas.
- Remembering Events, the world is also capable of remembering events. Which means rather than moving from an area and then going back to the original area with everything returned, you screw up you better figure something else out because even blood stains on the floor remain.
and these are just the features that are outlined in that document
Detonating a nuclear device within the city limits results in a $500 fine!
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