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DarkBASIC Professional Discussion / do you think this 2d(sprites)/3d(background)

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neptunez
22
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Posted: 14th Jan 2004 00:34 Edited at: 14th Jan 2004 00:35
do you think 2d(sprites)/3d(background)could be done in dark basic?



It looks simple? no character rigging or anything just plain sprites.

not a proposal or anything...I'm just saying it would look fun to play.

finally working on coneptual art skills.
Jimmy
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Posted: 14th Jan 2004 05:44 Edited at: 14th Jan 2004 05:46
yeah you could do that

EDIT: heh, maybe you'd like more You'd set up the 3d landscape, then place the sprites and scale them to create the illusion of depth.

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Easily Confused
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Posted: 14th Jan 2004 05:45
Tricky, but not impossible.

Programming anything is an art, and you can't rush art.
Unless your name is Bob Ross, then you can do it in thirty minutes.
IanM
Retired Moderator
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Posted: 14th Jan 2004 09:07
Why tricky? A sprite is just a textured plane.

The hard part would be finding an artist that can give you that quality of graphics.

For free Plug-ins, source and the DBPro Interface library for Visual C++ 6 and .NET
http://www.matrix1.demon.co.uk
Ralen
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Posted: 14th Jan 2004 10:11
There really isn't any point to scale the characters based on distance.

That game has an isometric view.

heh, if you didn't have a isometric view it would because very aparent that your characters have no depth.

Ralen
Darkflame
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Posted: 14th Jan 2004 18:20
Personaly i think the other way around is more practical, painted backdrop and 3D charecters.

If the camera is fixed in isometrix theres little point having the landscape in 3D...just a waste of processing power IMO.

LBA1 (Relentless) is an old game that did this techique well, its also extreamly common on new Gameboy games.

"The man who says it cannot be done is generally interrupted by someone doing it." ~ Elbert Hubbard
Ralen
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Posted: 14th Jan 2004 20:15
It would probably be easier to do the 3d landscape though.

As far as processing power goes, Most video cards things days are designed to render 3D not 2D.

You might even consider using a 3d landscape, with 3d characters.
Then locking a camera in to a Isometric view.

That saves you from having to make sure all your 2d sprites mesh and look like they are at the right angle compared to your 3d terrain.

Ralen
zircher
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Location: Oklahoma
Posted: 15th Jan 2004 00:38
I can see using 3D terrain and 3D plains (NOT sprites.) That would allow the characters to walk behind things such as trees and corners. You can't use sprites since they would not play nice with the 3D background.
--
TAZ

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