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Work in Progress / Hit & Run - Beta - [Download]

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Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 14th Jan 2004 04:27 Edited at: 15th Jan 2004 10:50
Hey all,

I finally decided to release this near-finished, simple game. Unfortunately, as of right now it's 2-player only, so grab a friend and get going! This game is based on a QBasic game I made almost 10 years ago.

Screenshot:







Instructions from the readme file (extremely recommended to read first!):

HOW TO PLAY
-----------

Controls:

Player 1 (Left): Up - W
Down - S

Player 2 (Right): Up - Up Arrow
Down - Down Arrow

Object:

Player 1 begins on the left side of the screen and advances toward the right. Player 2
begins on the right side of the screen and advances toward the left. Both players advance
at the same rate and at a constant speed. Each player starts with 100 health.

Every level's screen has randomly placed blocks. If a player hits a block, it makes the
other player bump back. The first one to reach the other side of the screen wins that
level and bumps down the other player's health.

For example if Player 1 hits 5 blocks and Player 2 hits only 3 blocks, Player 2 will have
bumped back 2 more times than Player 1 (5 - 3). Player 1 will reach the end of the screen
before Player 2, and Player 2 will lose 20 health.

Every fourth level is a bonus round in which the Players hits as many white blocks as
he/she can. Each white block hit increases the Player's health by 5.

The first Player whose health hits 0 loses.

Strategies:

On the bonus rounds, if your health is at 100 and the other Player's health is lower, you can
still grab the white blocks. Your health will not go over 100 but it will leave the other
Player with less blocks to use to recuperate his/her health.

You can strategically run into the other Player's taxi, causing both Player's health to drop
by 10. If you have more health than the other Player, this can be used quite
advantageously

---------------------------------

Please give me little tips and some constructive criticism as to what you think should be added or taken out in the final build! I'm always looking for good ideas!

Sorry for the long loading time! I preload all the images right off the bad so the game never slows down after the initial loading periods.

Play a few rounds with a pal! My friend and I played at least 45 times last night..

Link: REMOVED UNTIL FINAL BUILD FINISHED

- JeKu

http://www.automatongames.com/
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 14th Jan 2004 04:34 Edited at: 14th Jan 2004 10:33
I'm getting a music error on my friend's computer :-( She has a slow laptop, so I hope that's the problem. Gotta get to night class now but I'll be back home in a bit to fix the game if it's broken..

Sorry if anyone's put out--- it's so stressful to release something to the crowd here, and I'm sure that I triple-quadruple checked every little thing before I left home :-( :-(

EDIT: No problems! Works on every other computer I've tried it on!

- JeKu

http://www.automatongames.com/

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