just a little demo I made last night.
it's basically 2D trajectory physics, synched up with the timer() to run at a constant speed regardless of framerate.
I think it's a relatively accurate system, which includes gravity (of course), and basic loss of energy on bouncing. the code is set up so that you can adjust the variables easily, and view the results. you can even add rudimentary wind if you want...
probably useful for anyone still struggling with gravity, and expecially usefull for those still using "sync rate 30" in their programs!
p.s. try changing the sync rate in this example, the system should run at the same speed regardless!
I've posted this in the codebase as well.
enjoy!
[edit] This was done in DBPro, no idea if it will work in DBC
Go Go Gadget DBPRO!