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Code Snippets / Fast 3D snow DBC

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Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 17th Jan 2004 17:49
Coded in 1 hour, here's a fast (1000 spheres = 60fps here) snow effect, just run it




Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Represent
20
Years of Service
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Joined: 24th Dec 2003
Location:
Posted: 17th Jan 2004 20:13
It isn't doing anything on my computer when I run it.
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 17th Jan 2004 20:40
Must be your computer


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
comando 300
21
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Joined: 23rd Nov 2003
Location:
Posted: 17th Jan 2004 22:16
It's cool,but it load too slow.

Is just of those days when you don't wanna wake up everything is *****, everybody sucks you really don't know why, but you wanna justify rippin' someone head off!
ReD_eYe
21
Years of Service
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 17th Jan 2004 22:21
try doing it with plains, textured with snow flake images, that rotate in a random kinda way, it would look better+be quicker too


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Represent
20
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Joined: 24th Dec 2003
Location:
Posted: 18th Jan 2004 16:55
I got it to work now. It is just a bit slow, though.
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 18th Jan 2004 18:29
Change the amount (1000) to 360


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Ian T
22
Years of Service
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Joined: 12th Sep 2002
Location: Around
Posted: 21st Jan 2004 05:17
Using spheres for particules is absolutely insane

Always use plains for particles. A 10x10 texture will give them a decent snow appearance.

--Mouse: Famous (Avatarless) Fighting Furball

I am the chainsaw paladin.
Ian T
22
Years of Service
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Joined: 12th Sep 2002
Location: Around
Posted: 21st Jan 2004 05:38
Here's a (pro native) example

It gets weird with heavy Y movement. The main difference from your code is that you can turn the particles up to 10,000 and still get higher frame rates than you would using default spheres!

--Mouse: Famous (Avatarless) Fighting Furball

I am the chainsaw paladin.
ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 21st Jan 2004 18:09
and its not all there in the source!


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!

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