Oh my, if this is the case I am going to hit myself for buying dbpro. The whole reason I bought it was because I thought I would be able to create characters with bump maps, specular maps, etc, and naturally they would need different uvw maps to be effective. Also, why is it so hard to get dark maps? By the looks of things people are DOUBLING their level geometry just to make them work! Shouldn't it be as simple as having the dark map stored in the 2nd uv channel? Without this abbility i would have to bake shadows directly into the defuse textures, or use the same uv map on a copy of the level geometry which would kill a pc's resources.
Can anyone shed some light on multitexturing in Dark basic pro? Or do I have to run home dragging my tail behind me and pleeding for a refund?
Thankyou.