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Work in Progress / Terminator: Beyond 2029

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SkYnEt
21
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Joined: 2nd May 2003
Location: United States
Posted: 18th Jan 2004 09:51 Edited at: 18th Jan 2004 09:52
Now being i love programming 3d games, and i was SO DISSAPOINTED at the Atari Game: Terminator 3:War of the Machines, i'm going to program my own. Don't worry it'll be free.

Some differences about my game, and Atari's nasty work.

1.) Unlike Atari, i did not create my own stupid looking cyborgs.
2.) Unlike Atari, i did not make the game so brutally boring, after 30 minutes you want to stop.
3.) I'm not worried about money, and a deadline to finish it.
4.) I WILL HAVE THE T-800 Model.

Can you believe they didn't even include the original terminators, from the movies in Atari's game?!?! Except the Mini-HK, and T-1.

I've been working on this game (models namely) for a year now... so don't expect me to quit.

By the way just for fun, here's a poster:


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Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 18th Jan 2004 11:45
Hey look! It's a mod with a key.

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 18th Jan 2004 12:29
2 problems, 1 you can see the colour differences between the layers on your poster, and you cant gat an esrb rating prior to the finished article of the game, and a game poster would usually have the developing company at the bottom,

sounds cool anyways, it will take alot of time to get it better than atari`s one, especially if your just a one man army

Dave J
Retired Moderator
21
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 18th Jan 2004 13:48
3. The rights to Terminator games belong to Atari... your best line of defence from the lawsuits is preying they don't find your game and never file one.


"Computers are useless they can only give you answers."
SkYnEt
21
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Joined: 2nd May 2003
Location: United States
Posted: 18th Jan 2004 13:57
1)The poster was just for fun
2) Im doing the game as a project.
3) Man you guys are nitpicky today aren't ya

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OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 18th Jan 2004 14:18
Quote: "3) Man you guys are nitpicky today aren't ya"

Saves problems later.


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Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 18th Jan 2004 15:41
i looked at teh cover of that new game and already foresaw it was crap. good luck on your game, maybe have to change its name etc to avoid legal battles, or i think making it freeware is good, cause its non profit.

Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 18th Jan 2004 15:50
Hhhm......After a years work, you aren't going to get people excited about your game with a poster like that. Maybe you should show some screenshots of the game.

Pincho.

M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 18th Jan 2004 15:54
I dont understand...you were so disappointed with the Atari effort, you decided to make your own, youve been working on it for about a year, even though the game came out only a few months ago? Have you been playing with time bubbles?

Currently thinking of a new company name
Sticking to a project idea for once
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 18th Jan 2004 16:02
the game was announced ages ago, but the first screeens look as poor as it is now

M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 18th Jan 2004 19:01
Still, screens dont show you anything about gameplay

Currently thinking of a new company name
Sticking to a project idea for once
Phantom Warrior86
21
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Joined: 9th Oct 2003
Location: Canada eh
Posted: 18th Jan 2004 20:31
here here screens are just there to show you some of the models and levels and so all your forum friends can see how your game is coming along

"Old and weak think you I am, your mistake soon you will learn"
SkYnEt
21
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Joined: 2nd May 2003
Location: United States
Posted: 19th Jan 2004 07:48
Render of t-800


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PiratSS
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Posted: 19th Jan 2004 08:00
Looks like my dish washer

Very blocky, especially the torso

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Rpg Cyco
22
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Joined: 26th Aug 2002
Location: Australia
Posted: 19th Jan 2004 08:23 Edited at: 19th Jan 2004 08:24
The look of the terminators freak the crap outta me sometimes. (Especially the older models!) When I first watched Terminator 1, I was in Year 4. I got piss scared, couldn't sleep, rofl

SkYnEt:

Pretty good model. I like it.

l8ter

Rpg Cyco

SkYnEt
21
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Location: United States
Posted: 19th Jan 2004 08:43
It does look blocky, but hey, how much money is going into this? lol

I have a tendancy to make websites or games easy on computers anyway. Because i once had a crappy system, and hated programs or websites that were too demanding. I just like to keep the benchwork down i guess.

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dark coder
22
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Location: Japan
Posted: 19th Jan 2004 10:11
it looks like bender off futurama to me, it does look a bit too blocky just add some wires/pipes over it and it will look better

M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 19th Jan 2004 10:55
He's good, but very flat. He could benefit from more polys (how many is he?)

As dark coder said, some pipes/wires would give it depth and he needs more shape to his head I think. The thigh and chest plate need work - the chest plate-get rid of that big flat plane where it joins the arm-curl it over to make it seem more of a socket.
The thigh - Thin it a little, make it less boxy.

Overall a good model though

Currently thinking of a new company name
Sticking to a project idea for once
SkYnEt
21
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Joined: 2nd May 2003
Location: United States
Posted: 19th Jan 2004 11:23
You guys have to remember, there's going to be ALOT of these at once, i'm not sure how many i could put in. 1 of these bad boys has roughly around 1000 polys.

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hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 19th Jan 2004 15:11
man it's cool as it is, move on! how if functions in-game is more important that how it looks

Penfold
20
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Location: RED postbox houses of parliment
Posted: 19th Jan 2004 17:06
Yup I gotta agree...looks great for low poly...I can't wait to see a couple a hundred of them little meanies running over my screen.

can you possibly set up a little rolling demo..?

just a load of t-800's walking across the screen doing whatever animations they do... would be great..

'Ooh 'eck chief'...'crumbs'
SkYnEt
21
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Location: United States
Posted: 19th Jan 2004 22:12
Yea I'm going to get on that, some tech demos for ya.

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Chris K
21
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Location: Lake Hylia
Posted: 19th Jan 2004 23:45
Wow - you're actually making this. Your first post sounded just like someone who wasn't done anything but wanted to make a poster for their dream game.

Release that demo ASAP. This sounds cool

Rage_Matrix
21
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Joined: 14th Dec 2002
Location: Brighton, UK.
Posted: 20th Jan 2004 00:53
People here are too damned critical. I like the model, nice work. Keep it up and don't let *some* people here get you down. I agree that you may well run into legal problems, however.
Can't you just alter the names of the robots and change the name to something else....ummm...like perhaps "Exterminator"? I doubt they'd be able to get you just by the look of the model. Its not as though you can copyright a humanoid robot. So....change the names and I think you'll be fine.

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Major Payn
20
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Joined: 16th Dec 2003
Location: United States of America
Posted: 20th Jan 2004 02:13
If Atari tells you anything just do what you learn from video games and pull out a machine guna and start blastn j/k looks good. What will it be a FPS or 3rd person shooter? I wish I could actually turn my visions into reality But I have a hard time coding anything.

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Phantom Warrior86
21
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Location: Canada eh
Posted: 21st Jan 2004 04:49
looks cool way better than 3d models i make i can make stickmen and they are terrible

"Old and weak think you I am, your mistake soon you will learn"
SkYnEt
21
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Joined: 2nd May 2003
Location: United States
Posted: 21st Jan 2004 06:31 Edited at: 21st Jan 2004 06:31
I dunno... Let's take Battlefield 2029 (BF 1942 mod) for example. BF2029 was canceled due to C2 and Atari thinking more people would playing BF2029, then the newly released T3:War of the Machines, but you've got to realize that the Battlefield engine, is the exact same engine as T3:WOTM. I know that doesn't make much difference, but it is interesting.

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