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Work in Progress / Roswell Racer, Work continues

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AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 22nd Jan 2004 09:39 Edited at: 22nd Jan 2004 23:31
ESC and I are continuing work on Roswell Racer. Our goals include:
*bug fixes
*game play tweaking
*track revision
*at least 1 new track
*X -> DBO migration

Right now im doing a bit of work on the Roswell Track. If anyone has any ideas for another track please post them. Im trying to tie them all to aliens or downed saucers in some way. I had an idea for a jungle track and another for an atlantis track (underwater in tubes and caves). Any suggestions for a future release are welcomed. We will also be doing some open beta testing this time.

Here is a little screen to start this off:


Rpg Cyco
22
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Location: Australia
Posted: 22nd Jan 2004 10:23 Edited at: 22nd Jan 2004 10:24
I downloaded the build sent in for the Alienware comp and it was really good I liked it. Collision was a bit erky, but thats it. About a new track, sorry if there is already one like this (I haven't got past the first one ), but a suburbia track might be nice. Maybe take the track through a shopping centre?

l8ter

Rpg Cyco

AlecM
22
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Location: Concord, MA
Posted: 22nd Jan 2004 10:24 Edited at: 28th Jan 2004 05:13
That might work but I dont see how I can link that to UFOs. Im going to bed now.

hexGEAR
22
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Location: Naytonia
Posted: 22nd Jan 2004 12:19
well, were past the alienware competition so i guess you could think further than UFO's

it's a good thing you guys are continuing the game

Damokles
21
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Location: Belgium
Posted: 22nd Jan 2004 13:19 Edited at: 22nd Jan 2004 13:29
I have some ideas which have to to with UFO'S

What about aztecs temples. Some people are thinking their gods were in fact aliens, because some of the sculptures (some space-helmets on the heads)

And an other idea : Nazca, it's in Peru, a place, where you can find big drawings on the floor. Some people are saying that these were used for UFO landings.
Nazca :


The last idea : there could be a map with many lil islands : the bermuda triangle (I'm sure all of these ships were lost because of UFOs

"Begin at the beginning, and go on till you come to the end: then stop." - Lewis Carroll
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 22nd Jan 2004 13:36
So, you're still working on it, huh? My requests:

Make the AI less unforgivable

I have yet to win a single race, and its a bit downhearting. Tweak it a bit, maybe add a few extra play modes. And if I may request something else, fix that hairpin turn in race one, most of the time, a person falls into the chasm

Cheers,
Preston


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walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 22nd Jan 2004 14:23
very glad to hear you will be continuing work on the game!

don't change the hairpin corner- all you have to do is do a jump-slide and it's a piece of cake! i thought the game was well-balanced.


improvements I'd like to see are slightly better collision (esp. between cars), and of course a few more tracks! the jungle sounds really cool! of course the "area 51" facility is always a possibility. sattelite dishes, going in and out of buildings with strange experiments inside, etc

Go Go Gadget DBPRO!
Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 22nd Jan 2004 16:16 Edited at: 22nd Jan 2004 16:16
@ Froggermon :
excellent idea to continue Roswell's Racer development
It's a really excellent game !!! Really fun
Can't wait to see new version and improvements

@ damokles : Inca idea is a really cool idea . . . Do you know an old Tv.Series called : "City of gold" , imagine Inca cities rounding the track .;... ( the top )

otherwise, you can add sci-fi tracks . Not ?
here are some ideas :
- Lunar ( with a lower gravity )
- Volcanic ( with lava, high use of red color )
- Futurist city ( like in Blade Runner or film of the same kind )
- In house ( like micro machines )
- Why not make a set of tracks for each solar system planet ??? Imagine Saturn with a big band in the sky . . .

I hope my ideas will be interesting

Bye and good continuation with your *excellent* game

Damokles
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Posted: 22nd Jan 2004 16:27
The Inca-aztec thing could be in Jungle, like walaber said.

Just something funny I thought about the Bermuda triangle Idea :
To go from one Island to another, there shall be bridges or Ufo's trying to abduct you with a light beam (So you are lifted from the ground, and you can "jump" from one island to another), but if you stand still in the beams, you'll get to high and fall into the UFO and get abducted.

"Begin at the beginning, and go on till you come to the end: then stop." - Lewis Carroll
Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 22nd Jan 2004 17:59
Quote: "Make the AI less unforgivable

I have yet to win a single race, and its a bit downhearting."


I think the AI is pretty much right for this kind of game - certainly not as hard as many commercial games (exclusing Ninty stuff). Just keep practising


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Wik
21
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Joined: 21st May 2003
Location: CT, United States
Posted: 23rd Jan 2004 01:57
Make sure you keep the text file in it where you can just change the single number to 2 to get all of the tracks (hint)


the desktops
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Posted: 23rd Jan 2004 02:25
excellent job getting second in alienware comp.

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
AlecM
22
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Location: Concord, MA
Posted: 23rd Jan 2004 05:16
@ wik
Isn't that nice though How did you figure it out? Just some smart guessing?

Damoklese:
That Idea is nice but also alot of work.

Hexgear:
I still want to stick to the theme. After all the game is called Roswell Racer

So if anyone has any more ideas for tracks I would appreciate it. Im not going to be doing many more tracks because they are alot of work and I to tend to be a perfectionist on them. Oh and please post any details or any sketches you might have. Also if anyone else wants to do a track I can give you details on how things need to be set up. mail me for details; alecmoody@shellshockede.com

Wik
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Location: CT, United States
Posted: 24th Jan 2004 00:09
I figured it out becuase the number was 0 and there were 3 tracks:
3-1=2
lol
It's the only thing I've ever hacked


Dr OcCuLt
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Location: a Dark Deep Dark pit, it dark in here
Posted: 24th Jan 2004 00:36
ideas for tracks.

Ailen Lab:

Ailen Park: theme park with part of the track go on to a rollercoaster

Dust Storm:like the Roswell track but in a dust storm

--Dr 0--

jrowe
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Location: Here
Posted: 24th Jan 2004 14:38
What about a crop circle track?

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Preston C
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Location: Penn State University Park
Posted: 24th Jan 2004 16:45
Though you might get sued for it, its been in a mario kart game (multiple) its been in FZero games, how bout Rainbow Road?

How about one track where your racing in a volcano?

On Saturns Rings?

Some city durning a thunderstorm?

Well...those are my suggestions for new tracks.

Cheers,
Preston


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Freddix
AGK Developer
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Location: France
Posted: 24th Jan 2004 23:01
Preston, look upper , I suggested Volcano and planet races ( with one with saturn ring )
but it apparently not interested author . . .

AlecM
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 26th Jan 2004 02:07 Edited at: 26th Jan 2004 02:07
Here is a small media update. There is a giant hole in the track at one point (to be fixed tomarrow) but the rest of it looks much better. just extract it into your models directory.

http://www.shellshockede.com/roswellfiles/media/mediapatch.rar

Preston C
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Location: Penn State University Park
Posted: 26th Jan 2004 04:18
Quote: "Preston, look upper , I suggested Volcano and planet races ( with one with saturn ring )
but it apparently not interested author . . .
"


Well then, I've seconed your votes, now havent I?

Cheers,
Preston


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AlecM
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Location: Concord, MA
Posted: 26th Jan 2004 05:23
A volcano track sounds interesting and relativly easy. I might end up doing it when I finish work on this track and the egypt track.

Wik
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Posted: 27th Jan 2004 01:27
What about improving on the physics?


ESC_
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Location: Mass.
Posted: 27th Jan 2004 01:37 Edited at: 27th Jan 2004 01:38
bah, the physics are practicly life-like
(I'll tweak them though)

Yo quiero ser anarquia
AlecM
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Location: Concord, MA
Posted: 27th Jan 2004 03:00
I think the driving pphysics themselfs are fine. Things like collisions and collision reactions need some work. Also some of the jumping and using ramps physics could use some work.

Freddix
AGK Developer
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Posted: 27th Jan 2004 17:34
@ Preston : lol Union make forces

@ Froggermon Cool, volcano can be really cool if you want help for a track development, just tell me what is needed , and I'll try make an entire 1 for you because I found your game really really cool ( I'm interested developping a Volcano or System Solar planet Track. )

I think it's a kind of game that, with a story mode added ( with some thematic tracks ) should easily become a shareware product !

walaber
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Posted: 28th Jan 2004 04:56 Edited at: 28th Jan 2004 04:56
I agree with the volcano idea- that would make for a potentially GREAT level.

I think there should be a section where you cross over a lava lake on a rope bridge, with slots that you can see through to the lava below! animating the lava would be really cool, you could even add things like rising steam, etc.

it would make for a really atmospheric level, and with your talent I think you could make it great!

Go Go Gadget DBPRO!
AlecM
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Posted: 28th Jan 2004 05:11 Edited at: 28th Jan 2004 05:12
I was considering something like that . The track will be on the long side and you will start in the mountains/volcanos. Then you drop down into a valley area with pools of lava. I just realized that the media update I uploaded was missing some textures and some models i meant to include. I will post another one when I have a bit more done.

AlecM
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Posted: 29th Jan 2004 08:46 Edited at: 29th Jan 2004 08:46
Free texture from the start of the volcano track. Cracked mud is a bitch to paint. http://www.limefly.net/html/modules.php?name=coppermine&file=displayimage&album=23&pos=0 I ended up using a heavily modified photo off of the net for the cracks.

walaber
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Posted: 29th Jan 2004 09:58
damn you are good at textures

really looking forward to what you can do with a volcano level

Go Go Gadget DBPRO!
Freddix
AGK Developer
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Posted: 29th Jan 2004 14:33
Excellent texture
"Volcano" will surely be definitively a must

Yian
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Location: Nicosia, Cyprus(the Greek half)
Posted: 29th Jan 2004 16:38
Make a track going through an alien city...call it uber-track and make some underground also where the are houses underground.Funky building designs up to you...

I gots to go.
jrowe
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Posted: 29th Jan 2004 18:59
I was going to have a look at the texture when I got:

Fatal error: Call to undefined function: update_points() in /home/limefly/public_html/html/includes/counter.php on line 54

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AlecM
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Posted: 29th Jan 2004 20:16 Edited at: 30th Jan 2004 08:43
bug las6 about it. It works here.

AlecM
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Posted: 30th Jan 2004 08:44
I just finished backing up and wiping my HD. I should have max installed tomarrow and can post some WIP shots of the volcano level.

AlecM
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Posted: 2nd Feb 2004 00:22 Edited at: 2nd Feb 2004 00:50
I realized I forgot to back up my 3dsmax scene directory. I lost alot of stuff including the volcano and egypt tracks. Quite a setback. Work on roswell racer may continue. Its a pretty hard to stay motivated when you lose several hundred hours of work.

walaber
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Posted: 2nd Feb 2004 06:41
holy crap that sucks. I better make a backup when I get home

Go Go Gadget DBPRO!

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Wik
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Posted: 23rd Feb 2004 02:11
Updates?


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