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Work in Progress / Earth - Matrix Editor WIP - Screenshots

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Robin
21
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Location: United Kingdom
Posted: 22nd Jan 2004 14:41 Edited at: 19th Feb 2004 14:58
NEW SCREENSHOTS FUTHER DOWN PAGE

Been a while since I updated this post, but work has been continuing on Earth, and In the next few days I'll be releasing version 1.0
I've updated the feature list below:

Feature List:
New Project
Save Project
Open Project
Export .X Model
Exit

Wireframe On/Off
Ghost On/Off
Change Matrix Trim
Change Camera Range

Raise Height
Lower Height
Input Height
Randomize
Flatten
Smooth
Make Hill
Make Dip
Load Texture
Set Texture
Map Height

Select Point
Select None

Points on the matrix can be easily selected, and then actions such as raise/lower height, input height, randomize, smooth, and texture will only be applicable to the selected points. All of the program is with a proper windows GUI

Scroll Down the page a bit to see a demo matrix I made
Robin

http://www.thegameszone.tk | robin@thegameszone.tk
doffer
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Posted: 22nd Jan 2004 14:55
Nice. Is there blended texture?
Will there be a save matrix function?

Looking foreward to a demo. When?

Denmark Denmark Denmark.
Robin
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Posted: 22nd Jan 2004 15:04
Yes, save matrix has already implemented, and so has load matrix. I haven't written a function to load the matrix into DB, but this will be very easy to do as it will basically be the same as the load matrix into the editor function.

I have not added blended textures yet. I am looking into having a 'texture brush' feature, which means you can select a brush size ie. 3 squares by 3 squares and then when you select to texture a tile, the texture will blend out into the neighbouring textures. (Hope you can understand ) Kind of like an 'air brush' feature in photoshop/paintshop pro.

demo will probably be released in 1-2 weeks time

Robin

http://www.thegameszone.tk | robin@thegameszone.tk
ESC_
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Location: Mass.
Posted: 23rd Jan 2004 03:32
That looks pretty neat
I think I have a save matrix to x function somewhere around here if you want that also....

Yo quiero ser anarquia
Robin
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Posted: 23rd Jan 2004 17:41
That would actually be really good!, yes if I could have that I would be very grateful

http://www.thegameszone.tk | robin@thegameszone.tk
AnDrEy
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Posted: 23rd Jan 2004 20:04
WOW that looks like the best "usable" editor ive ever seen really
Robin
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Posted: 26th Jan 2004 15:38 Edited at: 19th Feb 2004 14:38
Thanks
I've now added shortcut keys and improved the file loading - still working on the texture brush tool
Heres another screenshot I like to show the detail in the textures and the smoothness of the matrix:
(Screenshot Removed)

http://www.thegameszone.tk | robin@thegameszone.tk
ESC_
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Posted: 26th Jan 2004 21:52 Edited at: 26th Jan 2004 21:53
Whoops, sorry forgot about that snippet. I know it works in DBC, and there should be no reason for it not to work in pro.
Here it is (not by me):



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OSX Using Happy Dude
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Posted: 26th Jan 2004 21:59
Horizontal and vertical slopes of a given gradient.


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Robin
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Posted: 27th Jan 2004 16:04
Thanks for the code snippet ESC_

Quote: "Horizontal and vertical slopes of a given gradient."

Do you mean this as a feature you would like to see in my program? I don't quite understand - Do you mean for instance, you could select some of the matrix and then set the gradient to get an even constant slope?

Robin

http://www.thegameszone.tk | robin@thegameszone.tk
Robin
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Posted: 19th Feb 2004 14:36
OK, here are three screenshots of the editor in action (Sorry if you have a 56k Modem). I made this matrix in very little time at all





What do you think?
Version 1 will be released in the next few days

Robin

http://www.thegameszone.tk | robin@thegameszone.tk
AnDrEy
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Posted: 19th Feb 2004 15:20
Wow I hope a demo will be released soon- I hope it will run fast-been waiting for a good matrix editor soooo long
ReD_eYe
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Posted: 19th Feb 2004 23:06
oooh, texture blending me likey


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Robin
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Posted: 20th Feb 2004 14:33
Quote: "oooh, texture blending"

Sorry, not yet - the matrices in the screenshots are textured with some textures I made - although in a later version, texture blending is a feature I plan to include.
Sorry about that
Just adding the finishing touches now, and I might upload it tommorow

Robin

http://www.thegameszone.tk | robin@thegameszone.tk
John H
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Posted: 21st Feb 2004 04:23
I think those were made with VAN-TRANS Nice Proggy - built in texture blending would be great.


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Robin
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Posted: 23rd Feb 2004 11:35
Made the textures in photoshop
yeah texture blending is something I'll be looking into in future versions,
Robin

http://www.thegameszone.tk | robin@thegameszone.tk
Robin
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Posted: 26th Feb 2004 14:10
Right, it is all finished and zipped up, but i can't upload it - the zip is 5.5MB, but geocities only allows a max of 5MB at a time...
I'll try and cut down the file size tonight, so it might be uplaoded tommorow.

Robin

http://www.thegameszone.tk | robin@thegameszone.tk
Robin
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Posted: 28th Feb 2004 16:59
Anybody know of a free webhost which allows you to upload more than 5MB at a time?
thanks,
Robin

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AnDrEy
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Posted: 28th Feb 2004 17:57
win zip 9 or up (?) allows you to zip up a file and then to break it up into smaller files and put them back together afterwords

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ReD_eYe
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Posted: 28th Feb 2004 18:30
use www.dbspot.com, it might take a while for jimmy to set up your account though...
alternatively split the file up, i'll download both bits and uplaod it onto my site as a single file

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