yeah pressing N worked a treat thanks
wonder why thats there hehee
ho well ... the car's not really been worked on alot since the last demo, much more open space to try out the actual physics which are pretty good.
Think the brake needs some work, feels like someone cut the cable
And the turning is a little touchy, perhaps really needs to be relative to the speed as the car kept turning 90° rather quick ... never span thou hehee which seemed odd, kinda like Screamer2.
Collision still needs a little work on the walls, whenever i hit them the car did that lagjump movement (anyone still using a 56k for HL,Q3 or alike will understand exactly what i mean
)
And some portions near the forrest i've noticed you've taken away some polys you though were out of veiw, i'll see about taking some snaps in a min - but its near the end of the track at the sides. The angle is just shallow enough to make it out.
Be good to see some more detailed textures as it'd look outstanding with them being refined and less cartoon like.
On the whole a good job, and a shame you plan to put it on Hiatus for a while
Anata aru kowagaru no watashi!