Hey,
Info:
Some of you may recall me releasing
Online FPS: Walk Around Demo around October last year. Well, after releasing the demo I got into another lazy state and didn't work on Online FPS for a while, but now here I am with Online FPS: Walk Around Demo v1.01.
What has been happening since the last release?
Well, really, I have been thinking more than coding to be honest. I have all these awesome ideas but am lacking the motivation and confidence in my programming skills to attempt them. I'll list what I have in mind:
Weapon Editor: I have actually 90% finished this. (Using the BLUE GUI Plugin, well worth the money btw!) Its a private tool for adding and editing, yep you guessed it, weapons for Online FPS. Why is it private? Well, I don't want weapons to be fiddled with. Plus I think people would be more interested in making levels than weapons for Online FPS.
Level Editor: I have only started on the interface so far. (Also using the BLUE GUI Plugin!) Thinking out all of its features has made me realise a whole lot of crap I have to code if I want it to be decent. Like a scripting engine for triggers, and a item format. (Maybe still pondering over it.) The way it will work is, the user creates the actual level model in a program like
DeleD, exports it to .x and then imports it into my level editor. From there the user can place player start position, lights, ammo and health pickups, triggers etc.
Stop People Tinkering: I have also realised that there are so many cheaters on the Internet these days. Such losers. I've been thinking of ways to prevent modding the weapon config files and the like. Maybe MD5 checksum? I am also faced with the task of protecting user created levels from being tinkered with.... Maybe I could generate a MD5 checksum with a plugin, encrypt it and store it in the actual level config file. Then when the level is opened in Online FPS, it decrypts the MD5 checksum and checks the checksum. All this has the potential to be complicated, and I am wondering whether or not it would be worth it. I mean, who would play a Online FPS created in DB Pro if they own Unreal 2k3 or a game like that?
Screenshots:
You can find screenshots of Online FPS at this URL:
http://www.rpgcyco.net/index.php?page=onlinefps_screenshots
Demo:
Note: To the people who downloaded the first Online FPS Demo, I'm sorry but there isn't a patch from v1.0 to v1.01. A lot of stuff was changed around and some stuff is not needed etc etc. Wouldn't of been worth the effort to create a patch. Sorry.
Here is the changelog between Walk Around Demo v1.0 and v1.01. Taken from the Readme.html file.
Quote: "Walk Around Demo v1.01 - Released: 23nd of January 2004
* Fixes:
-Fixed rough edges on weapons 1 & 2. (Socom & MP5)
-Fixed flickering polygons in the Castle level.
-Fixed being able to move while typing in the console.
-Fixed console opening then closing really quickly.
-Fixed weird lighting on weapons 1 & 2. (Socom & MP5) (Mostly)
-Fixed the darkness of the Castle level.
* Added:
-Added a title screen and menus.
-Added 2 new levels.
-Added bullet holes.
-Added brand new physics, they are completely re-written.
* Misc:
-Upgraded to the latest version of the NuclearGlory Collision DLL (v2.02), which improved collision a great deal.
-The player now crouches smoothly, instead of just suddenly crouching.
-The land sound is not as sensitive anymore.
-Renamed the M-16 to MP5, cause that's what it actually is. (doh!)
-Moved weapons.cfg from the System directory to the Models\Weapons directory.
-Turned some multiple IF statements into just one IF. Damn my un-optimized code!
-Added Online FPS logo at the top of the Readme.html file.
-Fixed a few display bugs in the Readme.html file for Mozilla based browsers.
-Now using a Settings Parser released by Kevin Picone of Underware Design. Settings files are now much more simpler.
* Known Issues:
-Jumping up slopes is a bit dodgy.
-Re-spawning does not work. It should be really simple to code, but it just won't work. Spastic thing.
-Some weird lighting still appears on weapons 1 & 2. (Socom & MP5)"
Download Link:
Online FPS: Walk Around Demo v1.01 - 5.68MB - Its packaged in a self extracting WinRAR file.
Requests:
I am looking for a decent modeller to create some decent looking weapon models. With hands and arms as well as animations. I'm looking at about 8 to 10 weapons total in Online FPS. I know its asking a lot, but even the crappest game looks good with decent models. If you want to do this, please email me at
brad@rpgcyco.net and we can talk about it more.
As always, your comments and feedback are greatly appreciated. Thanks
l8ter
Rpg Cyco
http://www.rpgcyco.net