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Program Announcements / Operation Genocide (alienware)

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dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 24th Jan 2004 01:37 Edited at: 12th Mar 2004 22:02
so then what do you guys thing of it?

http://darkbasic.thegamecreators.com/?m=showcase_view&i=216

ive only actually had feedback from 4of my beta testers so, i was wondering what you thought,

code+media below !

o0 Static 0o
21
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Joined: 27th Aug 2003
Location: Belgium
Posted: 24th Jan 2004 10:11
Looks realy cool, It is cool!!!

But i am stuck.
i have played the first part.
(I dont now or there is a second)
But i am now at the base.
Is this the end of the game?????
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 24th Jan 2004 12:12
yea thats the end, those levels take a long time to make you know

o0 Static 0o
21
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Joined: 27th Aug 2003
Location: Belgium
Posted: 24th Jan 2004 14:00
i understand
Dr OcCuLt
21
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 24th Jan 2004 14:46 Edited at: 24th Jan 2004 14:47
cool game.

i like the way:

weapons, the way thay ejection shell casing.( how did you do that )
lot of ailen mosters.
cool interface with the spining wireframe gun.
i like the way the cross hier move when you fire.

things i think can be made better:

the AI can see passed walls this neems you can`t seek up on them and some time the gray kills ever thing be for you get i to the room.
the monsters need better Animation you do`t now when there attacking you thay just wark up to you and you take damge.
a bar telling you what guns you have wood make it esayer find guns you what.
The collision is not that perfectly smooth it jump arond for me and you slow to when going up rapes.
it can be a bit more clear when you get to the end of the game.

--Dr 0--

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 25th Jan 2004 00:15
the ai was poor as the collision wouldent loop fast enough to get a good framerate so i made it crappy ai,

i would have added in a weapons menu but my betas were like 18meg so before i entered it i lowered some texture resolutions and it was much lower but i dint have to time to add it by then.

the shell ejection tok me like a week to get right they fly the wrong way because if they went on the other side you wouldent be able to see them, and i added gravity to the 10 bullet casings and made them move to the left ad various angles and speeds.

thanks for the feedback

Slayer
21
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Joined: 15th Nov 2003
Location: CA
Posted: 25th Jan 2004 01:24
Played the game it was good. I like the guns.


So what about those ship models? The ones I need arent that
hard to make. I just would like the textures to look good.

I dont know how to spell
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 25th Jan 2004 01:55
Nice game!

I really liked the interface, especially the main menu- very slick!

the training mission was a good idea.

overall a very smooth game! after upgrade6 comes out you should release a version with lightmapped levels

Go Go Gadget DBPRO!
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 25th Jan 2004 02:01
well you got the training missin working i dunno whats wrong with the judges comps then :-P

@slayer chack your inbox

UnderLord
21
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Joined: 2nd Aug 2003
Location:
Posted: 26th Jan 2004 07:45
eh that was a sort of ok could have made the player run faster =) and the controls sucked....i don't like using the W to move forward =\

Although its alot better then anything i could have made =)

Soon to have a Asus motherboard with 64 bit CPU and the works weeeee!
AluminumPork
21
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 26th Jan 2004 09:14 Edited at: 26th Jan 2004 09:14
That was pretty good! I actually played all the way through it, got stuck in the base and figured that was it. But it was pretty cool. The guns were sweet, the sounds were pretty good too. I thought the enemies were really "cheap" looking, but for having a limited time to do this you did really good. When I first started it up, I wasn't expecting much, but then I saw the sweet menu and I got all excited . Kinda looks like the room war interface.

Anyways, good work. I can't wait till we finish our game.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Viewsonic, 80GB HD, 48x12X48 CD-RW, 16X DVD-ROM

http://www.frostyle.com
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 27th Jan 2004 00:35
@underlord what sucked about the controls? basically every fps game on the planet uses wasd and mouse and nums to change the weapons

i suppose i could have made the ending clearer, but i didnt want a the end or anything

i aint so good at human figues and skinning human figures so thats basically why they sucked, it would have been fps based movement but the way the collision was made you would end up climbing out the level, it left it like that

Represent
20
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Joined: 24th Dec 2003
Location:
Posted: 27th Jan 2004 02:12 Edited at: 27th Jan 2004 02:13
WOW!!! That is a great game. I really like it! Great job.

I wish I could make something that good.

Runs great on a PentiumII 500Mhz, 256MB RAM, 16MB Voodoo3.
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 27th Jan 2004 10:16
thanks transworld

nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 30th Jan 2004 18:38 Edited at: 30th Jan 2004 18:39
Greetings,

It looks like this game uses the older version (1.0 to 1.5) of our collision system.

Would you mind if we put this game in our collision showcase?

The showcase can be seen on our website at:
http://www.nuclearglory.com/showcase/

We'll post screenshots and make the game zip file available on our server so people can direct download it.

All the best

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 31st Jan 2004 01:12 Edited at: 1st Feb 2004 00:36
use it as you like nuclear glory

sponge008
20
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Joined: 8th Feb 2004
Location: MA, USA
Posted: 9th Feb 2004 01:34
Wow...just wow. I'll be able to make something like that...in about ten years. Very impressive.
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 9th Feb 2004 23:32
thanks, to make that to years about 9 i could release the sourse code if you want? or if anyone else wants to see my code?

hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 10th Feb 2004 02:08
i like it

good:

- nice splash screen, reminds me of mafia.
- excellent weapon models, textures shell effects etc.
- nice collision, i see you made good use of NGC.
- wide variety of cool enemy characters, i met the freakin' cyborg for the first time and he put my lights out

not so good:

- speed, ok in some places and lagged in some others.
- lots of loading screens.
- weapon bullets.
- enemy a.i but you explained previously in a post.

overall a very good game, and with dark basic classic, i'm impressed.

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 10th Feb 2004 19:42
the bullets were slow as i used an early version of the dll that doesnt support ray casting and when i sped the bullets up they sometimes went throught some of the enemys, so thats why they move slowly

lots of loading screens as, big poly levels= more collition time=slower fps

my next game which will be an fps lol, will be much better, as i will use the leatest ngc collision, and im waiting for my prize...

sponge008
20
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Joined: 8th Feb 2004
Location: MA, USA
Posted: 12th Feb 2004 22:43
It'd be cool to see the code! And why don't you just hide the bullets? Or am I being incredibly stupid and missing something?
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 12th Feb 2004 23:14
well because the bullets travel so slow, if i hid them people would think there are no bullets, wouldent they?

there you go a whole 1944 lines of code

since most of the commands are stacked it would be much more than 2000 lines :-P,

lol after reading my previous posts i looked at my spelling and it seems like i was blindfolded and on a spinning chair lol.

sponge008
20
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Joined: 8th Feb 2004
Location: MA, USA
Posted: 14th Feb 2004 04:28
Wow, that is incredible. It is one thing to know intillectually that something is about 2000+ lines of code, but to see it...incredible. I've never written anything that big, save HTML, hehe. Did you get your prize for 10th place yet?
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 14th Feb 2004 12:56
thanks,

they said it got sent last week but i live in the uk and to send a box with a manual+cd across the uk dont take a week :-P

nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 27th Feb 2004 02:17
Okay, your entry is in our showcase.

See it here: http://www.nuclearglory.com/showcase/

It looks nice on the page. Probably because the screenshot matches the website's color scheme.


That took too long to put on the site. I won't let it happen again.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 27th Feb 2004 18:22
thanks alot nuclear glory

i understand you have things to code

razorblade
21
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Joined: 10th Feb 2003
Location:
Posted: 7th Mar 2004 00:23
pretty darn good! cayos

i like the guns, sounds, music, hud, and the levels
but the gameplay was slow.

how do you save midgame?

(guess who i am?!?)

mooba!
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 7th Mar 2004 01:54
hmm razorblade doesnt ring a bell,

glad you liked it woody

i should have spent more time on the saving code :-P

it gave me to much brain ace to save all the enemys positions, objects picked up and so on,

so just press escape, goto the menu and click save

then click load and it will make you stat that level again, but you will have all the health+guns you retrieved

Kequor
20
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Joined: 6th Feb 2004
Location: United States
Posted: 7th Mar 2004 16:50
If I download the game would the source code be there? If it would I could learn a lot with it.

Dont worry and keep a cool head.
razorblade
21
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Joined: 10th Feb 2003
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Posted: 7th Mar 2004 21:09
could you plz plz send the code for the hud plz(i will hit mark )
also could you please tell me what i need to write to get a return value from numbers
thx


no it doesnt have the source code kequor

mooba!
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 8th Mar 2004 02:06 Edited at: 8th Mar 2004 02:20
it appears no one knows how to use these forums lmao


there is a button with a pyramid and it says source, and its to the left of the profile button, if you click that it will bring up the code, you obvisously didnt see it in my other post :-P

for the hud im basically using 2 objects, 1 is a textured plain with the hud textures and placed in the bottom right,
the second is a plain again but scaled and positioned so it looks like its going bigger+smaller

you can find all this code, in my messy source code, although the review from tgc say they couldent get the practice to work everyone else got it working so bah...

hope you like the code again

[edit] ive now posted the code on code base aswell

Kequor
20
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Location: United States
Posted: 8th Mar 2004 02:44
dark coder could you send me the media? My email adress is cat_man3000@yahoo.com so send it there okay?

Dont worry and keep a cool head.
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 8th Mar 2004 10:17
ill give you a d/l location after school

Kequor
20
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Joined: 6th Feb 2004
Location: United States
Posted: 11th Mar 2004 16:49
Whats a d/l location?

Dont worry and keep a cool head.
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 12th Mar 2004 01:25 Edited at: 12th Mar 2004 01:45
8meg

[href]http://atmospherestudios.com/Operation Genocide release.rar[/href]

has all media/code etc

but some of it is obsqured/streched/watermarked
to stop you using it without my permission,

you can use my alien models they have animations usefull for placeholder models i guess, it was made using db v1.13 enhanced, so if you dont have it it wont run/compile and it doesnt run in dbp, due to all the .3ds models

hope you find the game usfull for learning from, and i hope to keep all my projects open source, as i was once a newbie and wanted to see peoples code but just couldent get it.

Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 14th Mar 2004 22:09 Edited at: 15th Mar 2004 18:11
hey darkcoder, i've played allot of non-complete first person shooters made in DB, but this is overall THE BEST and i mean THE BEST i've seen and played, and i dont care about the poor AI, all the FPS i've seen have poor AI, so it doesn't matter! And you've finished the game, not many DB-programmers have the perseverance to complete a game, especially: ... me

Jopie

if I = 1 then I = 1 else I = 0
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 15th Mar 2004 10:11
hey thanks, nice to know people still like my games

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