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Work in Progress / platform engine *DEMO*

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walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 24th Jan 2004 11:07 Edited at: 2nd Feb 2004 16:14
Well I've been working on this new game engine ever since I finished my Alienware project, and I'm finally ready to get a little feedback. so here it is!

the graphics and models/textures are mostly placeholders. the engine is extremely flexible, everything is handled with external setup files.

screenshots

http://walaber.dbspot.com/sbf/engine01.jpg
http://walaber.dbspot.com/sbf/engine02.jpg


DOWNLOAD ON MY WEBSITE:
http://walaber.dbspot.com/default.htm

Anyways, please give it a try.

arrow keys to move

space to jump

"f" for follow-cam
"w" for wide-cam

"q" to quit and generate "results.txt" file.

please let me know what you think of the collision, and also post the contents of "results.txt", which gives fps information. also your basic system specs/OS would really be helpful!

I know everyone's busy playing Alienware entries, but please give this a quickk try!


p.s. you can now download all of my other games from the website above (thanks Jimmy!! )

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
Jimmy
21
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 24th Jan 2004 11:26
*gives quick try*

*wonders if his server is being slow *

*waits for page...*

*download speed is good *

*likes what he sees*

*posts his stats*
STATS
Playing Time:72.3880004883
Average FPS:132.853515625

*is impressed by the collision if you didn't use NG or some other helper *

*wants to be able to walk backwards*

*wants to be able to walk up the ramp without having to jump *

*gives it 4 stars*

and you're welcome

http://www.dbspot.com/ - Free subdomain hosting. Unlimited space/transfer. It's nice, I like it, you should too!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 24th Jan 2004 11:41
yeah, the stairs can be easily be fixed. next demo will be much better as far as collision with the level goes.

thanks very much for the comments!

yeah, the collision system is completely my own

Go Go Gadget DBPRO!
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 24th Jan 2004 15:45
smooth dude!
STATS
Playing Time:35.5110015869
Average FPS:121.680603027

looks good, it really does need to be able to go backwards though


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Represent
20
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Joined: 24th Dec 2003
Location:
Posted: 24th Jan 2004 18:39 Edited at: 24th Jan 2004 18:39
Thats pretty cool.

STATS:
Playing Time: 45.038302849
Average FPS: 114.894843034

Lookin' forward for the next demo.
AluminumPork
21
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 24th Jan 2004 19:06
That is lookin nice! That collision is smooth. I did notice that if you move the window, or change it's properties in any way then the whole system goes awry.

Anyways, good job!
I hope you plan to develop this even further.

Here's what I got:

STATS
Playing Time:34.3129997253
Average FPS:177.891769409

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Viewsonic, 80GB HD, 48x12X48 CD-RW, 16X DVD-ROM

http://www.frostyle.com
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 25th Jan 2004 01:58
thanks again everyone for the comments! I will be developing this engine into a complete game, hopefully I can find some ways to make it even faster, because once I add more features the framerate will suffer... but I have some more optimization ideas, so we'll see...

please keep the responses coming!

Go Go Gadget DBPRO!
Slayer
21
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Joined: 15th Nov 2003
Location: CA
Posted: 25th Jan 2004 02:09
One thing to fix. Its the animation. The way they morph into eachother. The animations look good.

I dont know how to spell
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 25th Jan 2004 06:54
Slayer- could you gimme your results.txt contents if you don't mind?

thx for the comments... I don't know much about animation blending... I'll have to think about it a bit

Go Go Gadget DBPRO!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 26th Jan 2004 08:50
I don't suppose anyone else would like to give this a try? I'd really appreciate all the input I can get on the engine...

I'm improving it every day, hopefully I will have a bigger and better demo available relatively soon, once I finish my level editor, and make some more models/textures.

again, thanks to those who've provided comments so far!

Go Go Gadget DBPRO!
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 26th Jan 2004 09:22
STATS
Playing Time:16.4839992523
Average FPS:525.539916992

Played it another time, but accidently exited.

1.8ghz 8500radeon 512 ddr ram

- As mentioned before, ability to go backwards
- I jumped out of the fence and I just kept falling forever.
Might wanna add a little restart, somewhere.(Check point)

Overall nice job Walabar, I'll be watching(and maybe testing ) this project.



A book? I hate book. Book is stupid.
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 26th Jan 2004 09:38
nice frame rate!

my personal system is an Athlon XP 2400+ w/ 1GB ram, and a Ti4200 Nvidia with 128MB... I get around 350-400fps...

yeah, the gravity and jumping are not completely fine-tuned yet. The cool thing about the engine is that everything about the level/props/characters can be adjusted via external files, making the engine very upgradeable/expandable.

Once the engine is all set, and all of the features are in place, I'll start making it into a real game!

since this post I have updated the engine with some optimizations/etc that should make it a bit faster (as well as fixing the "falling off the level" business.)

Go Go Gadget DBPRO!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 26th Jan 2004 17:23 Edited at: 2nd Feb 2004 16:15
UPDATE - Got the editor almost complete... it's very functional now, just a few more small additions to make it complete. Then a few other prop/character file editors, and the game's dev tools will be mostly complete! then I need to get modelling, and writing the rest of the actual game engine!!

quick screenshot:

http://walaber.dbspot.com/sbf/editor01.jpg

any comments welcome!

P.S. Thanks to RobK for the Blue GUI!! It made the editor's development MUCH MUCH faster!!!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 28th Jan 2004 18:12 Edited at: 2nd Feb 2004 16:17
Got the Prop editor all working now... things are coming along nicely.

same demo is still available from my web site if anyone wants to check it out!


http://walaber.dbspot.com/sbf/propeditor01.jpg

http://walaber.dbspot.com

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
MikeS
Retired Moderator
21
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Location: United States
Posted: 28th Jan 2004 18:33
Now that's how an editor should be made.

Keep the progress coming.



A book? I hate book. Book is stupid.
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 30th Jan 2004 04:39
did some more work on the dev tools... they're turning out so nice that I think I'll include them with the final release of the game, so people can make their own characters/levels/props

this thread has like 300 views, but only *6* people have given me feedback... PLEASE give it a try!! it's 3D! you can jump! and run! and there's collision!! that I made myself!!!

Go Go Gadget DBPRO!
AnDrEy
20
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Joined: 11th Jan 2004
Location: In Da Club
Posted: 30th Jan 2004 10:47
I thought since you helped me so much I might as well look ar what you made







ITS REALLY GREAT

I found no problems, nothing wrong

(lol if you run straight up the stairs and jump off the ledge you can jump over the fence and fall...)

Playing Time:117.35900116
Average FPS:123.4172935486
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 30th Jan 2004 16:45 Edited at: 30th Jan 2004 16:49
hmmm... nice screenshot looks like the collision isn't foolproof yet

I`ve put some new screenshots of the dev tool on my webpage:



go to the webpage for bigger ones...
http://walaber.dbspot.com

the engine is moving along nicely... I hope to have a slightly cooler demo up in the next few days, depends on how much I get done this weekend.

thanks for the comments everyone!!

Go Go Gadget DBPRO!
Chaos
21
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Joined: 8th Feb 2003
Location: United Kingdom
Posted: 30th Jan 2004 18:34
Very nice system. Was gonna make a small platform game myself but working on something else ATM. very nice - i also found that collion into the ramp.

Nice work

Chaos


walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 31st Jan 2004 17:04 Edited at: 2nd Feb 2004 16:18
Small update on my site... the dev tools are about 95% complete. I did some modelling today (just bought Milkshape), so you can see an updated version of the level I made:


http://walaber.dbspot.com/sbf/engine03.jpg

Any comments/questions welcome!!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
Rob K
Retired Moderator
22
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Location: Surrey, United Kingdom
Posted: 31st Jan 2004 19:16
@walaber

Just a quick note, if you want proper splitter lines in your menus, just set the menu item caption to a single hypen "-"

Will post stats soon.


BlueGUI Plugin:http://blue.robert-knight.net / BlueIDE http://blueide.sf.net-Free Replacement editor for DBPro
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 1st Feb 2004 01:42
Rob K - yeah, I noticed that a while ago... the screenshots aren't updated, but the programs are all squeaky-clean now

Go Go Gadget DBPRO!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 1st Feb 2004 10:17
Added the ability to throw snowballs to the engine. it's all working nice with collision, etc!

was actually easier than I thought

here's a couple screenshots:

http://walaber.dbspot.com/sbf/engine04.jpg
http://walaber.dbspot.com/sbf/engine05.jpg

*NOTE* the demo version available on my website doesn't have these updates in it... it's about a week old, still using the old engine, and the old models. The current build on my computer is the ones the later screenshots are from.

with a little more I will release a new DEMO with the recent features enabled!

comments please !!

Go Go Gadget DBPRO!
spygamer
21
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Joined: 17th Oct 2003
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Posted: 1st Feb 2004 17:50
Cool... everybody's creating these cool things!

walaber-Keep it up! Very nice!




Dosen't DBPRO ROCK!

I trying to be a moderator. I'm nice and cool 24/7.
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Feb 2004 06:46
thanks for the comments everyone... I think I'm gonna hold off on a new DEMO for a bit...

I need to sit down and do some modelling/texturing/animating... once I have a level that's closer to complete, I'll release the next demo (complete with hucking snowballs around, etc)

of course I'll continue to post WIP screenshots etc.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SCRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
Jimmy
21
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 2nd Feb 2004 08:03
aghh dbspot is behaving like an unfed baby rhino..

well anywho on my laptop when I start the engine I fall through the floor and fall... forever

http://www.dbspot.com/ - Free subdomain hosting. Unlimited space/transfer. It's nice, I like it, you should too!
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Feb 2004 08:27 Edited at: 2nd Feb 2004 08:30
hehe... that has to do with the timer() based sync system... if the program is interrupted for a long time, you can fall through the ground... currently only a problem b/c the program dumps you right into the engine, and sometimes windows wants to think a bit when you first start it up. I've noticed if I leave it running in the background of my PC while doing other tasks, when I switch back I have often fallen through the floor

I'll try to fix it up in the next demo release

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SCRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Feb 2004 16:13
small update: did some modelling on the first game level...

quick screenshot:

http://walaber.dbspot.com/sbf/level01.jpg

I think it's coming along nicely... still needs some more details though. then a texture!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 4th Feb 2004 04:47
fooling around with textures. I hope to have a complete textured version of this level by the weekend... then I get to add SNOW!!!


http://walaber.dbspot.com/sbf/level02.jpg

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 5th Feb 2004 09:07
you may have seen my other post about lightmaps... with the new version of Gile[s] (1.17) lightmapper, you can export .dbo files. here's a shot of the level running in DBPro. this is a SINGLE object file, no 2-object-1-is-ghosted type deal. I think the level is looking better and better! hope to have a new demo relatively soon...


http://walaber.dbspot.com/sbf/lmap01.jpg
http://walaber.dbspot.com/sbf/lmap02.jpg


http://walaber.dbspot.com/sbf/lmap03.jpg
http://walaber.dbspot.com/sbf/lmap04.jpg


http://walaber.dbspot.com/sbf/lmap05.jpg
http://walaber.dbspot.com/sbf/lmap06.jpg



Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
walaber
21
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Location: Los Angeles, CA
Posted: 6th Feb 2004 04:37
hmmm. the comments seem to have died down. guess I'll stop posting here until I have a new demo ready

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
AnDrEy
20
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Location: In Da Club
Posted: 6th Feb 2004 14:23
Its amazing but what about the editor release?
walaber
21
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Location: Los Angeles, CA
Posted: 6th Feb 2004 17:56
the editor is useless without the engine, so I'll release it with the final game release... the whole thing works together as a system. the editors are fairly specific to the game engine, I don't think they could be used for any other general puropses...

I hope to have a new demo out relatively soon!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
dabidos
21
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Joined: 26th Mar 2003
Location: United States
Posted: 6th Feb 2004 21:43
nice but i jumped the fence and fell through the world
STATS
Playing Time:71.2969970703
Average FPS:649.536499023

p4 2.9
radeon 9800 pro
512 mb
win xp pro



code == language : anti-dmca.org
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 6th Feb 2004 21:57
New Demo! New Demo! New demo!


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
walaber
21
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Location: Los Angeles, CA
Posted: 11th Feb 2004 02:40 Edited at: 11th Feb 2004 14:43
okay small update... started working on the first texture for the "boy"model... here's a quick screenshot. I'm really busy with work so progress on the project has slowed... but I'm still working on it.


http://walaber.dbspot.com/sbf/boy_shot_04.jpg

[edit] a little progress...

http://walaber.dbspot.com/sbf/boy_shot_05.jpg

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
Northern Fist
21
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Posted: 11th Feb 2004 16:13
Sounds cool... Can't wait to download it.

"Sounds Like a line from a bad video game..." True Crime - Streets of LA
walaber
21
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Location: Los Angeles, CA
Posted: 13th Feb 2004 16:32 Edited at: 13th Feb 2004 16:34
did some work on the engine. I added a simple weather system. Now snow falls during the game! you can control the amount of snow, etc!

it looks much better in motion:

http://walaber.dbspot.com/sbf/engine06.jpg

in other news I got the weekend off from work, so after I finish re-animating the character model, I will put together a new demo, with the new level, new textured character, ability to throw snowballs, and of course falling snow!! Hopefully it'll be ready by sunday!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
suni
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Posted: 13th Feb 2004 16:56
Really good!Con Grat!
MikeS
Retired Moderator
21
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Posted: 14th Feb 2004 02:19
Wow, this project is really pulling together. I'll be interested when the new demo is updated.

Keep up the excellent(and I mean it) work!



A book? I hate book. Book is stupid.
Rob K
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Posted: 14th Feb 2004 02:58
Very nice - I'll post my stats soon.


BlueGUI-Windows UI Plugin
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 14th Feb 2004 04:48
Rob K @ don't worry about the old demo, it's pretty lame compared to the engine now. I'll post a new demo shortly, please give that one a try when I get it out!!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
Jimmy
21
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Location: Back in the USA
Posted: 14th Feb 2004 05:47
That's really neato

and a tip for your screenies... Alt+Print Scr

demoooooooooooo

http://www.dbspot.com/ - Free subdomain hosting. Unlimited space/transfer. It's nice, I like it, you should too!

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