Hey guys,
All the stuff I've been posting around has been for our new project we're doing. We don't have much to show yet, we're working mostly on getting our models and levels, and a function that reads data commands in a way that will load a level and allow for mods.
What we're doing with this is twisting around the "headshot" concept. It will be a standard FPS in all other means, don't want to jump too far ahead since we're kinda of on the newer side to DB. Anywho, here's our plan:
*If you get shot in the head, unless somebody mods it, it will be an instant kill. We will take into account if anybody's wearing helmets (otherwise that'd be pretty cheap).
*If you get shot in the upper arm, your crosshair will wobble and accuracy will go down. If you get shot in the lower arm, same effect to a lesser extent, and slower trigger-reaction.
*If you get shot in the leg, you'll move slower.
*If you get shot in the chest (I hope I'm remembering this right), you'll slowly bleed to death if you don't get some kind of medic pack.
Enemies will suffer these consequences as well, and we'll have animations for wobbling guns, limping, etc.
There will be 9 missions with a cool little plot with both indoor and outdoor settings. We might implement some vehicles, ally AIs, and some fun cheats (ie: if you get the SPF 5000 you're immune to explosions).
Might not have screens for a while, it's a very small amount of people working on it, and we're not all exceptionally oriented toward the artistic aspect of game design.
Oh yeah, it's being written in Classic, and will undoubtedly use NuclearGlory's collision dlls.
Crazy Donut Productions
Juvenile Industries
Current Project: KillZone(FPS)
Soon to come:An rts, and a snowball fight game