@abomb12...no user error, the original had the same tendency, if you leave em alone for a few secs and they have killed what was highlighted they break off and start fighting with anything else they may have come across, then you find em way out of position cos they where chaseing after a resourcer (duh!) they just don`t follow orders (supercruisers especialy like to chase things and get blown up instead of returning to base for repairs as ordered), if the game was real life half the command staff would be in the brig, they even fight when ordered to stand down.
It was not just the pace of the game (although I do like to think things out and develop strategies) but the sheer amount of enemies compared to resources, and granted it does indeed say resources collected (noticed after the post was made), but that still doesn`t give you time to impliment repairs and build replacements before the next level, the whole thing was pushing you along and the plot was ridiculous, just where do nomads get three indestructable mothership sized planet killers from?, the local second hand store?, and if they can build them then why aren`t their normal craft indestructable too?
I didn`t think it was an improvement over the original Homeworlds, it was worse in almost every respect, they should have fixed the instant fadeout of distant craft so you could see the mothership from large distances for example, more units and a better plot would have helped too, just forcing the player to follow paths in 3D space because you can does not make for a good game, to me it looked mostly like a lightly tweaked engine with a garish interface slapped on it, oh well, still got Doom III and Halflife II to look forwards too.
I hope they turn out better than all the other lackluster sequels and highly praised games I have suffered, like Unreal II, The Thing, Quake arena, Outcast, Return to castle Wolfenstien, Black and White, Messiah, Dues ex and now Homeworld II, theres a lack of zip to all these (admitedly, technicaly very clever) games, gone are the days when I would only save a game in order to go to work, or spend all weekend (no sleep allowed) conquring the universe or building a fuedal empire, modern games are getting boring.
I want to play the next civilisation, populous, lemmings, worms, cannon fodder, gauntlet, sim city or whatever, games that made sleep an unwanted guest, that made you wonder how on earth they could think of such things, and the attainment of the next level something to look forwards too, maybe 3d has too many cloned enemies and lookalike buildings that seem to have been patroled by fanatical cleaners who leave not a leaf or spec of dust anywhere, and manic warehousemen who leave boxes strewn all over the place with next to nothing in them.
Originality and variety is what I want, not advanced physics engines and per pixel super shaders with bells on, you can keep the physics engine as long as the game makes me lose two or three nights sleep, and finds me slumped over the keyboard one morning with QWERTY stamped across my forehead, THEN I know they have gone back to making good games
Mentor.
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