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3 Dimensional Chat / [b]SKY SPHERE AND MATRIX - HELP

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polyboy
21
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Joined: 18th Nov 2002
Location: - Please Select -
Posted: 26th Nov 2002 03:04
Im having trouble displaying both my sky dome and a ground matrix at the same time. If I have my dome first, and I add my matrix, then the dome disappears and vice versa. How can I display both at the same time. Does it have to do with the dome sky object not being reversed?
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 26th Nov 2002 13:48
Have you tried show all objects?

Not really sure, I make matrices with MatEDIT so they are made with code and I dont have this problem.

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actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 26th Nov 2002 14:19
normally,when I get my sky disapperaing,it's because of two or three different factors...

camera range not enough high(set it very high at first and lower to adapt the matrix/sky),
Skysphere too small,
skysphere not inversed(set object obj#,wiref.,transp.,CULL),

Personally,I think you didn't make it enough big(sky)...did you make the dome in Milkshape or a modeler?If so,you may have to

1:rotate it accordingly and fix the pivot
2:Scale it at least 10,10,10

A good trick to know where the object goes when you think it 'disappears', is to set the autocam off...

actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 26th Nov 2002 14:20
er...I mean AUTOCAM ON

I hate not being able to modifiy my posts.grrr...

Puffy
21
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Joined: 4th Sep 2002
Location: United States
Posted: 26th Nov 2002 22:45
=P sorta like that atari... O_O not being able to modify ... -_- yup... just like the atari

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/3072kbs Sat Con... I joined in!
polyboy
21
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Joined: 18th Nov 2002
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Posted: 27th Nov 2002 03:20
Thanks for everyones input,it was not inversed (cull). Im new at this but its a blast. Thanks again actarus.

Puffy
21
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Joined: 4th Sep 2002
Location: United States
Posted: 27th Nov 2002 11:33
yup... polyboy... O_O it is a blast...

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/3072kbs Sat Con... I joined in!
Paul J
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Joined: 6th Nov 2002
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Posted: 29th Nov 2002 22:21
skysphere not inversed(set object obj#,wiref.,transp.,CULL),


hows this work? I need a sphere (textured) for a background for a space game I'm making, but I have no idea how the above works?

thanks.

actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 29th Nov 2002 22:57
That's easy,just make a starfield and put in some nebulas and stuff but just make sure that if you're using the DB sphere then you'll have to take caution not to put anything else than stars and blackness in the top and bottom of the image....quick and rather poor graf but here it goes

-----------------------------------------------------------

+ + + + + + + + + + + + + + + +

+ + + + + + + + + + + + + + + + + +

NOTHING OVER HERE^-----------------------------------------

+ + + + + + + + + + + + + + + + + + + + +

+ + + + ++ + + + + + + + + + + + ++ + +

+ + + + + + + + + + ++ + + + + + + + +

+ + + + + + + + + + + + + + + + + + + + +

+ + + + ++ + + + + + + + + + + + ++ + +

+ + + + + + + + + + ++ + + + + + + + +
Nohing under there -v---------------------------------------

+ + + + ++ + + + + + + + + + + + ++ + +

+ + + + + + + + + + ++ + + + + + + + +
-----------------------------------------------------------

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
actarus
21
Years of Service
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 29th Nov 2002 22:58
yuk...also nothing intersecting with the sides of the canvas to keep it seamless.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!

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