Basically here's what i'm currently trying to implement:
The Tyrannt Role Playing Game (RPG) Engine is Computer Role Playing Game based on a classic concept. I much prefer this concept of game play and miss the games that used to use this.
The main movement in the game with be in step based First Person 3D (Not free movement but stepped movement like classic CRPG games)
Combat will be in Isometric 3D and be using a turn based system.
This game will have no real-time element to it. (The way I like it
)
It is intended to make free games and isn’t intended to be sold for profit. Just some fun in designing the game engine and games that run on it.
The initial version of the game was written to help me learn Dark Basic Professional (BDPro) and first attempts are available here:
http://www.jsun.co.uk/Part1.zip
I’ve now decided to scrap this content and start again, this time doing more designing on paper before starting the game. Hence the rest of this document.
The plan is to start of with a basic system and then improve on it with each version.
The initial game based on this engine will be based around the Guild initiation process.
The rules system has been written from scratch so as not to infringe on any other rule system from existing RPG games.
The Current state of the project is to build all the general routines that will be required during the game, such as a generic menu system display routines etc. (I.e. the more boring bits
) Work on the 3D side of the game will be done later. Then the first major part will be a Character Generator, followed by the Maze Generator. Then comes the first of the 3D areas, getting the characters to move round the maze.
A document with the basic RPG Rule system can be found here:
http://www.jsun.co.uk/Tyrannt_RPG_system.doc
I'm interested in any comments/suggestions on what you see so far in design etc.
Cheers,
Jas