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Work in Progress / DT Dungeon Engine Benchmark test 3

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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 30th Jan 2004 03:29
The last test was actually number 2 so to keep in form this one is number 3.
This one uses a light and has a few more small tweaks.

Im intersted to know if people who tested the last one notice any fps
difference with using a light.

I cant seem to fix glitches on panels with light, perhaps thats inside DBP at the moment with the patch 5.2r2

The white cubes are sorted also now.

http://www.dbforums.co.uk/indi/dbp_examples/dt_de_t3.zip


thanks for any feedback.

Later on ill implement some treasure chests and perhaps later on after that Ill do a monster test.


Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 30th Jan 2004 03:47
Looks cool man! The movement should be a bit slower though.

Benjamin R Wharton
Preston C
21
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 30th Jan 2004 04:37
This one looked better. 64 FPS, never higher, never lower.

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
spooky
22
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 30th Jan 2004 13:24
Still get 49 fps

Horrible glitches on the walls where presumably two wall sections overlap.

Boo!
jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 30th Jan 2004 14:29
I still get 13-15 but i think my (work) machine is probably a bit on the naff side generally. It's never performed up to it's spec, need to work on the boss to get a new one.

Jas
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 30th Jan 2004 16:55
rock solid 49 fps.

definately need to fix the overlapping walls... without a light you can't tell, but when it tries to shade the walls with the light, you get those nasty artifacts.

lookin' good though, excited about the thought of multiplayer in this bad boy!

Go Go Gadget DBPRO!
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 30th Jan 2004 18:52
constant 66 fps, get that lock off!!



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
ReD_eYe
21
Years of Service
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 30th Jan 2004 19:52
60 fps, no drop from the last one, are the walls only supposed to have light on when you collide with them? all the walls remain dark unless i hit them, then that section lights up
Pentium 4 2.6ghz
geforce 2 ti
256mb ram


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
AluminumPork
21
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 30th Jan 2004 19:58
64FPS, nothing lower, nothing higher.

Pentium 4 2.4Ghz HT
512MB
ATI Radeon 9600 128MB

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Viewsonic, 80GB HD

ifman1
21
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Joined: 3rd Jul 2003
Location:
Posted: 30th Jan 2004 22:40
TEASE!!! TEASE!!! This is not DT! There was no DWARF!!!

66fps, and saw them graphical artifacts on the walls too.
P4 1.9GZ, 512MB RAM, GF4 Ti4600

You know, if you made the box a mouse... added some chease somewhere... maybe some kinda smell-o-vision thing... and a cat or two, you'd have a whole new game! Or make it "Gauntlet 12, beyond the suckage!" or something. Yeah. I can see about a billion uses for this little thing.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 31st Jan 2004 10:35
thanks guys, the light issues are always different with each computer it seems and there is no overlapping of cubes so therefore its the way each computer handles the light effects.
I get these diagonal skewed rectangles as well.


Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 31st Jan 2004 10:48
neato, looks pretty good and runs well on my gf's bros comp again with 66 fps.
http://www.angelfire.com/wizard2/unpotkf/untitled.JPG i'd add it as a pic but realized it was 1024 by 768 so i though ti better just link it.

indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 31st Jan 2004 13:29
heres a shot of what it looks for me as well.




Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 31st Jan 2004 13:39
i gots better fps than ju

indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 31st Jan 2004 13:49
thats not hard mate, I dont exactly have a rolls royce pc, more like a gogo mobile I have to sort out a better timed fps check as well so its the same on everyones when multiplayer looms around. This will be sort of ok for single player mode and testing for now.

what discourages me the most is the varied light display : eg i have these weird angular clipping issues.
Ill have to refiddle with a different light method perhaps.


ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 31st Jan 2004 15:32
um, i don't think its working right on mine then, the walls only light up when there is collision and then only on the wall you collide with, like this:

http://redeye.dbspot.com/dt.jpg

normally(no collision) it looks like this:

http://redeye.dbspot.com/dt2.jpg


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 31st Jan 2004 16:35
The screen shots help but without knowing your video card theres no way to assess it. there is a lot of irregular views with using a light source in DBP at the moment. Perhaps its the way all video cards manage the light aspect.


indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 1st Feb 2004 06:20
oops lol i was overlapping some tiles and have managed to solve some issues. Ill make a new demo later today.


Jimmy
21
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 1st Feb 2004 10:05
33-36 FPS

8 MB ATI Mobility 128 2X AGP

http://www.dbspot.com/ - Free subdomain hosting. Unlimited space/transfer. It's nice, I like it, you should too!

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