Quote: "In the tomb, where that circular lit room is with the Helm, the mob of skeletons is too hard to kill in a small number of continues! I back-flip, keep my distance, then try to jump-kick into them, but it doesn't always hit, and even then sometimes they hit me. I really want to beat this part because I want to see the rest of the game! Saving and loading would be a huge help too.
Also, does this game use hardware acceleration or does it use the software renderer? The framerate drops to 10-15 FPS with TnL enabled (??).
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The skeletons are meant to be almost unbeatable because that is not the way to solve that part of the game. You have to go to the goblin camp and figure out a way to revive one of the injured prisoners, she will then tell you what to do in the crypt.
As for the TnL, that is a DBC problem with some video cards. Enabling TnL seems to slow things down. Disabling TnL should give you an overall performance boost, but may cause graphical glitches with some cards. Also, enabling static objects generally means you have to disable TnL or, also, suffer through bad performance and glitches.
This is only a demo for now, work has been halted on a full version until we can get some funding for the project. This is a fairly ambitious project and will require a modest investment to get done. Yes, we are looking at making a deal with publishers, but most want us to do all the work and then collect part of the money when we're done. Unless somebody can pony up some cash to allow us to pay for our development costs ahead of time, this project won't get finished, it's that simple.
Nevertheless, we are keeping hope alive and are also working on smaller, more commercially viable projects, that we are willing to work on for free because we see more potential return from them.