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Work in Progress / tank screenshots (this is not a copy of the 'tank demo')

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Pricey
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Posted: 2nd Feb 2004 20:37 Edited at: 2nd Feb 2004 20:38





i have been working on this for about a week and it will be finished soon!


ReD_eYe
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Location: United Kingdom
Posted: 2nd Feb 2004 20:59
cool, tell me more about it? what do you do? etc


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Do it now!!!
Xsniper
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Posted: 3rd Feb 2004 06:46
Hey Pricey,
That looks a lot like an old tank game I used to play with my father on the Commodore 64. I even think it may have just been called Tanks or something. It wasnt really a multiplayer game but I would play with my dad because there were different keys on the keyboard for controlling the tanks movement and controlling its turret direction and firing the turret. So one of us would control the tank movement while the other would handle the turret and firing at enemies. Looks very good so far!

walaber
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Location: Los Angeles, CA
Posted: 4th Feb 2004 04:51
lookin very nice.

could maybe use a little more detail in the environments (different tiles)...

looking forward to giving it a try!

Go Go Gadget DBPRO!

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Pricey
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Posted: 4th Feb 2004 18:31
you basicly go round, recuing hostages, shooting tanks and collect jewels!


Kwiki Mart
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Posted: 9th Feb 2004 05:51
wow you tanks look almost like the ones I had for my tank game.
I guess theres not many ways to draw identifiable tanks from above.

http://darkbasic.thegamecreators.com/?m=forum_view&t=22032&b=4

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Pricey
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Posted: 9th Mar 2004 22:53
that looks nice!


Dig a pit and poo in it
comando 300
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Posted: 10th Mar 2004 00:01
it's look like fun!

CURRENT PROJECT: RETRO PAC-MAN
Pricey
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Posted: 10th Mar 2004 20:14
well play it!


Dig a pit and poo in it
Kwiki Mart
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Posted: 11th Mar 2004 00:33
Did you do this on DBP? If not how did you code the tank to turn? I am using DBC and I made 8 different images for the 8-way turns. This is a pain in the butt cause i had to code the bullets the same way.

AMD Athlon 64 3200+, 512 Megs of Ram, ATI Radeon 9600 128MB, 160GB HD
comando 300
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Posted: 11th Mar 2004 02:32
I thinks you can use sin() and cos() commands.

CURRENT PROJECT: RETRO PAC-MAN
walaber
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Posted: 11th Mar 2004 05:43
if you are using sprites, there is a "rotate sprite" command that will soon become your friend.

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DarkSin
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Posted: 11th Mar 2004 07:06
Very Cool


Kwiki Mart
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Posted: 13th Mar 2004 01:10
Rotate sprite is only in DBP right?

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Posted: 13th Mar 2004 03:01
yes

CURRENT PROJECT: RETRO PAC-MAN
BearCDPOLD
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Location: AZ,USA
Posted: 13th Mar 2004 04:50
Those tanks are very stylish! From what I see, you are using the 3d commands to make a 2d game? I would definitely work on the tiles, maybe even make a level editor and go crazy with walls and all sorts of cool gameplay elements, and Make the tanks bigger on screen. Most importantly, it looks solid! Many potential players out here.

Crazy Donut Productions
Current Project: KillZone
Pricey
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Posted: 13th Mar 2004 10:07
thanks!!!

they are not sprites, they are 3D plains. i was experimenting and saw that it gave a very nice effect, much better than sprites!


Dig a pit and poo in it
DARKGuy
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Posted: 15th Mar 2004 15:45
cool cool game!! gotta play it!! the tanks remember me of Battle City from Nintendo....ohh those old times anyway cool game!! perhaps if you're using 3D plains then you can add hills and light effects

Pricey
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Posted: 15th Mar 2004 18:58
yeah, if i had time to develop it a little more!


Dig a pit and poo in it

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