Quote: "1) What language is the game made in??"
It's made in Blitz3d ( I wasn't planning on discussing the language, but since Yarbles already did, I don't really have any choice but to confirm it. ) It was begun before I purchased DB Pro.
Quote: "2) Can you add a level (in the fll version) after the whole game is beaten where you can play with nude players?? "
It's been mentioned. I don't plan on making it a part of the game itself because I want people to buy it for the tennis not the women. The women are more of a bonus with the game rather than vice versa. The media are not copy protected ( though everything is copyrighted ) so it would be easy enough for anyone to make a patch. I may make one myself, but it would be unofficial.
Quote: "I exited the game and the music continued looping!"
That's because the demo version is nag-enabled. When you quit, it opens my webpage and doesn't close the app until you switch back to it. This doesn't happen in the full version. I realise it's annoying, but all my market research says you have to make the restrictions annoying or people won't buy.
Quote: "And the easy level is too hard! I only got to make 1 point."
It's simply a case of practice. At first it seems difficult, but once you've got the hang of it, the easy level is very, very easy. I rarely drop a point against any of the opponents, and the supplied opponent is actually one of the slower opponents.
Quote: "This game is made in Blitz 3D isn't it?
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Yes.
Quote: "Imagine if I went on the Blitz forum and tried to advertise my DB made game there.. I'd get crucified by many of the weenies there."
This is the off topic forum. There are plenty of other threads here discussing games that weren't made in DB Pro. I would have thought something which was made by a forum member was marginally more intereting, if anything, but I could be wrong. If it's a problem, I'm sure one of the Moderators will tell me.
Quite a few people have shown off their DB Pro work on Blitzcoder, as a matter of fact. One or two even made entries on the showcase ( which was pushing it ) and there were very few negative replies. There will always be a few zealots in any group of people.
Anyway, I'm not advertising it, so much as looking for feedback. Coders generally don't buy games, they make them. There are 1,000,001 places I could post about the game that would give me a better chance of making a sale. The game is finished, but I still may add extra features for registered users if there is sufficient demand, and feedback from my peers seems the best way to see what I might want to add.
Quote: "That being said, I liked the production values in this game. It's very nicely done. My only complaint is with the lack of depth in the gameplay, hopefully, that is only an issue with the demo.
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Thanks. It is ultimately an arcade game, and pick-up-and-play is the focus. Having said that, the cup competitions, the extra difficulty levels, the extra players, and the extra stadiums do add quite a bit. The majority of the depth actually comes from playing it though. The more you play it, the more ways you find to play shots, the more tricks you learn, the more tactics you find that work against the cpu players. I've been playing it for months ( obviously ) and I'm still finding new ways to win points.