Thanks for the feedback. (BTW if you re-download there is a tweaked version with chest's visible now if you put one on in the map generator)
Quote: "
The Y angle is a REAL, not an integer. And it doesn't turn exactly 90 degrees for some reason. The more I spun in a circle, the more off the Y angle was from the usual, you may want to lower the precision to integer.
"
I don’t actually use the Y angle, the command I use is TURN CAMERA LEFT and TURN CAMERA RIGHT, and for some reason this still doesn’t update the angles properly, if I use the turn camera to make it turn 90 degrees the angle values do not return the correct values. But the camera was pointing in the correct direction.
Quote: "
- Multiple Tile types for floors and walls
- 'Windows' that allow you to see into other rooms
- Make it darker and give the player a flickering light
- Torches on the walls
- Make the player bob slightly as it walks
"
All these are on my “would be nice list�, which I will work on after getting the core stuff done. I've just finished the basic movement now and maze drawing, it's time to get back to the characters for a bit and add the save load stuff there. Then get about to designing the initial interface for the game.
Quote: "
Instead of just turning to the left, make them walk forward and turn to the left at the same time (same with walking to the right)
"
Not quite sure with this, the game wont allow diagonal movement, so it's just rotate left, rotate right, move forwards and move backwards.
Quote: "Or even better, loose the tile-based movement"
I don’t envisage this at the moment, My favourite type of game when I was a bit younger, was the fully turn based RPG's and fully intend to make this a turn based RPG game, no real time element. The basis of how this will work is you will move and if there is anything else like wandering monsters, they will then move. Combat too will be a turn based affair, I know lots of people seem to think that real time is the only way to do things, but I really enjoyed the old style turn based games. Hence I’m embarking on this project.
Cheers,
Jas
----
Http://www.jsun.co.uk