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3 Dimensional Chat / Ugh... appending?

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At the Gates
22
Years of Service
User Offline
Joined: 16th Dec 2003
Location: Sweden
Posted: 5th Feb 2004 01:50
Hello... I've just played with animation stuff, but I
just can't make the damn thing move! I used IK-thingies
in 3dsmax when making an animation and exported it into
an own x. -file. Then I appended the animation with the
mesh, but it turns out as below... could someone please
tell me how you do animations in DBC? Oh yeah... sorry
about the model... I have a bad humour, I know... hehe...
Thanks!



God is Dead
Doremar
22
Years of Service
User Offline
Joined: 30th Dec 2003
Location:
Posted: 5th Feb 2004 20:55
You generally want your .x model to contain bones and animation before you load it into DBC. I'm not sure whether 3dsmax is capable of generating bones and animations, but if not then try CharacterFX (that's what I've been using). Create your animations in there, then export it to .x and load it into DBC. Playing/looping the animations from that point is pretty simple.

A Cloaking Robe of Elven-Kind hangs in my wardrobe behind
All those things that mother said were proper for a boy

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