AKA: Multi-User Message Processing System, which is designed to make networked games easier. I'll be posting the full details of my website, as it could be too long here, along with a test program and code later on.
Essentially it uses 10 messages to create clients for a particular session. The initial connections need to be done by name as client and host ID's appear differently for each client machine.
At the moment I'm guaranteeing all packs. Whilst around 300ms delay loss has been stated in the technical, its not something I've noticed - mainly because I have a 100Mbps network and the test program hasn't been placed under stress.
The place for all
great plug-ins.
XP3000+,1Gb RAM,FX5600,1Mb ADSL,Router,.Net 2003 Pro & me